Ken Perlin on a game-narrative difference that makes a difference: does agency, rather than identifiction, make characters in a game seem more real than those in novels or films?
It's "Game Time." Here in section four we see what the dynamics of time and space have to do with the games people play.
Espen Aarseth foresees the quick end of Murray's "story-game hybrid" and suggests instead a "critical theory of games."
Eric Zimmerman whips "four naughty concepts" into disciplinary shape.
The importance of consequences plots Brenda Laurel's response to Michael Mateas.
Narrativists vs. ludologists, material vs. formal constraints: Michael Mateas replies by identifying actors' roles in each division.
Literature scholars eager to understand gaming have made early inroads. Markku Eskelinen sets up serious checkpoints.
Markku Eskelinen reiterates the bounds of ludology.