Mark Bernstein Mark Bernstein’s response January 10, 2004 Card Shark and Thespis November 6, 2004 Mark Bernstein and Diane Greco respond in turn November 7, 2004
Jesper Juul Jesper Juul responds in turn January 10, 2004 Jesper Juul’s response January 11, 2004 Introduction to Game Time July 9, 2004 Why Make Games That Make Stories? March 19, 2008
Celia Pearce Celia Pearce responds January 10, 2004 Celia Pearce responds in turn January 11, 2004 Towards a Game Theory of Game July 8, 2004 Communities of Play: The Social Construction of Identity in Persistent Online Game Worlds April 22, 2008
Henry Jenkins Henry Jenkins responds in turn January 9, 2004 Game Design as Narrative Architecture July 10, 2004 Henry Jenkins responds November 4, 2004
Phoebe Sengers Phoebe Sengers responds in turn January 9, 2004 Schizophrenia and Narrative in Artificial Agents June 23, 2004 Phoebe Sengers responds March 28, 2004
Lucy Suchman Lucy Suchman responds (excerpt) January 9, 2004 Lucy Suchman’s response (excerpt) April 1, 2004
Mizuko Ito Mizuko Ito’s response (excerpt) January 8, 2004 Mizuko Ito’s response (excerpt) January 10, 2004
Eric Zimmerman Eric Zimmerman’s response January 8, 2004 Eric Zimmerman responds in turn January 11, 2004 Narrative, Interactivity, Play, and Games July 7, 2004 Creating a Meaning-Machine: The Deck of Stories Called Life in the Garden January 22, 2008