Espen Aarseth responds in turn
Espen AarsethEspen Aarseth holds that gameplay, not Lara Croft?s physique, should command the attention of an evolving game studies.
Genre Trouble
Espen Aarseth"Where is the text in chess?" asks Espen Aarseth. Rules, play, and semiosis are the (un)common ground between games and stories in "interactive narrativism" and the art of simulation.
From Work to Play
Stuart MoulthropStuart Moulthrop (re)mediates the interpretation (narrativists) vs. configuration (ludologists) debate by going macropolitical.
From Work to Play (sidebar)
Stuart MoulthropSidebar images, "From Work to Play: Molecular Culture in the Time of Deadly Games."
Genre Trouble (sidebar)
Espen Aarseth
Sidebar images from "Genre Trouble: Narrativism and the Art of Simulation."
Towards Computer Game Studies (sidebar)
Markku Eskelinen
Sidebar images, "From Work to Play: Molecular Culture in the Time of Deadly Games."
Ken Perlin responds in turn
Ken PerlinInsisting on the centrality of character (in literature no less than gaming) Ken Perlin responds to Victoria Vesna and Will Wright.
Michael Mateas responds in turn
Michael MateasNarrativists vs. ludologists, material vs. formal constraints: Michael Mateas replies by identifying actors' roles in each division.
Burroughs Lives
Davis SchneidermanDavis Schneiderman reviews two works on Burroughs - a writer who is both there and not there, who exemplifies and escapes post-structuralist readings and postmodernist celebrations.
First Person: Introduction
Pat HarriganPat Harrigan and Noah Wardrip-Fruin introduce First Person, an interactive, multi-player collaboration between ebr and the MIT Press.
Fingering Prefiguring
Alex ReidAlex Reid examines a cross-section of essays in Prefiguring Cyberculture, a work that historicizes the future as neither alarmist nor utopian.
Janet Murray responds in turn
Janet MurrayAnimals and invaders populate the space of Janet Murray's counter-response.
Brenda Laurel responds (excerpt)
Brenda LaurelThe importance of consequences plots Brenda Laurel's response to Michael Mateas.
Between a Game and a Story?
Ken PerlinKen Perlin on a game-narrative difference that makes a difference: does agency, rather than identifiction, make characters in a game seem more real than those in novels or films?