interactivity
Janet Murray’s response
Janet Murray unriddles the verbal and procedural mix of Interactive Fiction.
From Game-Story to Cyberdrama (Sidebar)
Game-Story set theory.
Gonzalo Frasca’s response
Secret agency is at issue in Frasca's response, which denies the application of Aristotle to the open-ended interactivity of gaming.
Eugene Thacker’s response (excerpt)
Eugene Thacker sees ethical acting as a potential stumbling block, one that trips up technological complicity.
Narrative, Interactivity, Play, and Games
Eric Zimmerman whips "four naughty concepts" into disciplinary shape.
Jill Walker’s response
Jill Walker questions who (or what) sets the rules for interaction.