gaming
The man behind The Sims, Will Wright, places narrative controls back in the hands of gamers.
Chris Crawford considers Zimmerman's definitions.
Secret agency is at issue in Frasca's response, which denies the application of Aristotle to the open-ended interactivity of gaming.
Henry Jenkins uses narrative space to distinguish between different tale-ends.
The importance of consequences plots Brenda Laurel's response to Michael Mateas.
Jesper Juul maps the "flow" state of gameplay onto innerspace and elsewhere.
Richard Schechner remembers the real-life side of interaction.
Applying games to games, Celia Pearce uses The Sims to showcase six keywords.
Eskelinen can't be bothered to answer his critics.