Janet Murray unriddles the verbal and procedural mix of Interactive Fiction.
Game-Story set theory.
Secret agency is at issue in Frasca's response, which denies the application of Aristotle to the open-ended interactivity of gaming.
Eugene Thacker sees ethical acting as a potential stumbling block, one that trips up technological complicity.
Eric Zimmerman whips "four naughty concepts" into disciplinary shape.
Jill Walker questions who (or what) sets the rules for interaction.