Tag: ludology

2011-03-18

All in the Game: The Wire, Serial Storytelling, and Procedural Logic

Jason Mittell calls David Simon's bluff: to what degree is The Wire really like a "televised novel"? To what degree is it more like a video game? Why not classify it as what it really is - a genre-spawning "masterpiece" in the medium of television.

2004-10-19

Markku Eskelinen's response to Julian Raul Kucklich

Markku Eskelinen reiterates the bounds of ludology.

2004-06-24

Julian Raul Kucklich responds

Julian Raul Kucklich points out the virtues of interdisciplinarity cooperation for ludologists.

2004-04-02

Brenda Laurel's response (excerpt)

Brenda Laurel takes a turn at the rules of operation for Interactive Fiction.

2004-07-07

Narrative, Interactivity, Play, and Games

Eric Zimmerman whips "four naughty concepts" into disciplinary shape.

2004-07-11

Game Theories

It's "Game Time." Here in section four we see what the dynamics of time and space have to do with the games people play.

2004-06-24

Videogames of the Oppressed

Gonzalo Frasca's proposal for videogames that address "critical thinking, education, tolerance, and other trivial issues."

2004-01-09

Henry Jenkins responds in turn

Casting the ludology vs. narratology debate as a game in itself, Henry Jenkins brings Bible gardens and the duck-billed platypus into this defense of hybridity.

2004-01-09

Jon McKenzie’s response (excerpt)

An appreciative reply that measures the incline of Henry Jenkins' middle ground.

2004-01-09

Markku Eskelinen's response

Even orienteering is of greater use to game designers than narratology, claims Marrku Eskelinen, heading towards an area free from stories once more.

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