first person
Narrative, Interactivity, Play, and Games
Eric Zimmerman whips "four naughty concepts" into disciplinary shape.
Notes Toward a More Pervasive Cyberdramaturgy
Jane McGonigal goes mobile with a "transformational agenda" shift for Cyberdrama.
Critical Simulation
Theories of performance, training, and psychology explain simulation - or do they? - in the third section of First Person.
Representation, Enaction, and the Ethics of Simulation
Do violent games train us for violence? Drawing on social psychology and cognitive science, Simon Penny examines the "ethics of simulation."
Videogames of the Oppressed
Gonzalo Frasca's proposal for videogames that address "critical thinking, education, tolerance, and other trivial issues."
Schizophrenia and Narrative in Artificial Agents
Phoebe Sengers discusses the Expressivator and socially situated AI.
Ludology
First Person, second section: What is Ludology? Editors Pat Harrigan and Noah Wardrip-Fruin see a disciplinary shift away from ill-advised analogies toward analyses of the gaming situation itself.
Eskelinen responds in turn
Eskelinen can't be bothered to answer his critics.
J. Yellowlees Douglas responds
J. Yellowlees Douglas adds more titles to Eskelinen's catalog of limnal games.
Diane Gromala’s response (excerpt)
Cyberpractitioner Diane Gromala celebrates virtual immersion's unsteady body-knowledge.