essays Page 21 of 36

2004

19-May-2004
Towards Computer Game Studies (sidebar)

Sidebar images, "From Work to Play: Molecular Culture in the Time of Deadly Games."

02-May-2004
Fingering Prefiguring

Alex Reid examines a cross-section of essays in Prefiguring Cyberculture, a work that historicizes the future as neither alarmist nor utopian.

02-May-2004
First Person: Introduction

Pat Harrigan and Noah Wardrip-Fruin introduce First Person, an interactive, multi-player collaboration between ebr and the MIT Press.

02-May-2004
Janet Murray responds in turn

Animals and invaders populate the space of Janet Murray's counter-response.

02-May-2004
Ken Perlin responds in turn

Insisting on the centrality of character (in literature no less than gaming) Ken Perlin responds to Victoria Vesna and Will Wright.

02-May-2004
Michael Mateas responds in turn

Narrativists vs. ludologists, material vs. formal constraints: Michael Mateas replies by identifying actors' roles in each division.

01-May-2004
A Preliminary Poetics

The builder of Façade, an "interactive story world," Michael Mateas offers both a poetics and a neo-Aristotelian project (for interactive drama and games).

01-May-2004
Between a Game and a Story? (Sidebar)

Illustrating Perlin's "Can There Be a Form between a Game and a Story?"

01-May-2004
Between a Game and a Story?

Ken Perlin on a game-narrative difference that makes a difference: does agency, rather than identifiction, make characters in a game seem more real than those in novels or films?

01-May-2004
Brenda Laurel responds (excerpt)

The importance of consequences plots Brenda Laurel's response to Michael Mateas.

01-May-2004
Bryan Loyall's response (excerpt)

Bryan Loyall cites expertly paced penguins in this response to Janet Murray.

01-May-2004
Cyberdrama

Pat Harrigan and Noah Wardrip-Fruin introduce Cyberdrama, the first section of First Person.

01-May-2004
01-May-2004
From Game-Story to Cyberdrama

Moving from the holodeck to the game board, Janet Murray explains why we make dramas of digital simulations.

01-May-2004
Gonzalo Frasca's response

Secret agency is at issue in Frasca's response, which denies the application of Aristotle to the open-ended interactivity of gaming.

01-May-2004
Victoria Vesna responds

In response to Perlin, Victoria Vesna reiterates the unique realism of games.

01-May-2004
Will Wright's response (excerpt)

The man behind The Sims, Will Wright, places narrative controls back in the hands of gamers.

03-Apr-2004
How I Was Played by Online Caroline (sidebar)

Sidebar images from "How I Was Played by Online Caroline."

03-Apr-2004
Metaphoric Networks in Lexia to Perplexia (sidebar)

Sidebar images from "Metaphoric Networks in Lexia to Perplexia."

02-Apr-2004
Adrianne Wortzel's response (excerpt)

A thirst for interaction fuels Adrianne Wortzel's response.