2004
Ian Bogost, the co-designer of The Howard Dean for Iowa Game (along with First Person contributor Gonzalo Frasca), deconstructs section three.
Simon Penny re-collects the dimensions of simulation-as-training in martial arts, football, and ballet (not to mention computer games).
On the occasion of the 2003 Fitzpatrick O'Dinn Award publication, Alan Sondheim asks some questions of formally constrained literature. The more strict the constraints, the more open, free, and plentiful the questions.
An Internet response to Simon Penny that separates the transfer of gaming skills from ethics.
Mark Barret cautions against reinventing the wheel in this riposte to Cyberdrama and to Janet Murray's essay.
Julian Raul Kucklich points out the virtues of interdisciplinarity cooperation for ludologists.
Late Breaking: William Gillespie, Scott Rettberg, and Rob Wittig post from Notre Dame University on the &Now festival of writers and writing.
Larry McCaffery reframes his 1989 essay on the "postmodern turn" in rock'n'roll music.
First Person, second section: What is Ludology? Editors Pat Harrigan and Noah Wardrip-Fruin see a disciplinary shift away from ill-advised analogies toward analyses of the gaming situation itself.
Cyberpractitioner Diane Gromala celebrates virtual immersion's unsteady body-knowledge.
J. Yellowlees Douglas adds more titles to Eskelinen's catalog of limnal games.
U.S. cybernetic pragmatisim and practical Net expertise interest Moulthrop (and his auditors) on "second thought."
Literature scholars eager to understand gaming have made early inroads. Markku Eskelinen sets up serious checkpoints.
Espen Aarseth holds that gameplay, not Lara Croft?s physique, should command the attention of an evolving game studies.
"Where is the text in chess?" asks Espen Aarseth. Rules, play, and semiosis are the (un)common ground between games and stories in "interactive narrativism" and the art of simulation.
A Response to Rone Shavers and impromptu review of Harold Jaffe's latest book, 15 Serial Killers, latest entry in the "literature of witness."
Stuart Moulthrop (re)mediates the interpretation (narrativists) vs. configuration (ludologists) debate by going macropolitical.
Sidebar images, "From Work to Play: Molecular Culture in the Time of Deadly Games."
Sidebar images from "Genre Trouble: Narrativism and the Art of Simulation."