Search results for "critical code studies working group"

Results 101 - 150 of 1176 Page 3 of 24
Sorted by: Date | Sort by: Relevance Results per-page: 10 | 20 | 50 | All

“AN INTERNET BARD AT LAST!!!”: The Precarious Power of Alt-Lit Poet Steve Roggenbuck

[…]and scholars must strive towards reaching, whichever road is taken. Whether one chooses to critically read or critically not-read works by problematic 3G e-lit practitioners (whatever critical reading and critical not-reading might mean in digital contexts), and whether we choose to allow perpetrators of violence to tell their own stories (an issue deliberated upon by Yuri Yim in response to a docu-series about Ted Bundy), meaningful conversations about these works and authors can occur. To be sure, these conversations are happening, but there is still substantial room for further interdisciplinary consideration that draws from both academia and popular culture. Our […]
Read more » “AN INTERNET BARD AT LAST!!!”: The Precarious Power of Alt-Lit Poet Steve Roggenbuck

Electronic literature as a method and as a disseminative tool for environmental calamity through a case study of digital poetry ‘Lost water! Remains Scape?’

[…]Scott and Roderick Coover. “Addressing Significant Societal Challenges Through Critical Digital Media”, Electronic Book Review, August 2, 2020, doi:10.7273/1ma1-pk87. Silva Pereira, Paulo. “Greening the Digital Muse: An Ecocritical Examination of Contemporary Digital Art and Literature”, Electronic Book Review, May 3, 2020, doi:10.7273/v30n-1a73. Svensson, Patrik. “The Landscape of Digital Humanities.” Digital Humanities Quarterly, vol.4, no.1, 2010. http://digitalhumanities.org/dhq/vol/4/1/000080/000080.html#drucker2009a T., Shanmugapriya and Nirmala Menon. “Infrastructure and Social Interaction: Situated Research Practices in Digital Humanities in India.” Digital Humanities Quarterly, vol. 14, no. 3, 2020. http://www.digitalhumanities.org/dhq/vol/14/3/000471/000471.html “Vision of Digital India.” Digital India. N.d. […]
Read more » Electronic literature as a method and as a disseminative tool for environmental calamity through a case study of digital poetry ‘Lost water! Remains Scape?’

Digital Narrative and Experience of Time

[…]on the screen; social performance, or how digital texts “perform” us; the performance of codes and scripting; and the performance of the machine itself, i.e., what does an engineer mean when s/he talks about performance? Performance means that a process is underway; it is an event rather than an object. Ian Bogost’s (2007) concept of “procedural representation” further highlights the uniqueness of digital works in relation to performativity: [procedural representation] explains processes with other processes. Procedural representation is a form of symbolic expression that uses process rather than language. […] Procedural representation itself requires inscription in a medium that actually […]

The Art Object in a Post-Digital World: Some Artistic Tendencies in the Use of Instagram

[…]according to Casone, “was developed in part as a result of the immersive experience of working in environments suffused with digital technology” (12), but more specifically from the attention paid to the failure of these technologies: system crashes, bugs, glitches, distortion, noise floor…signals that these technologies were as imperfect as the humans who made them, and which were incorporated in the musical compositions. From that moment, the post-digital has been associated with a process of “amateurization” in art: everybody can become an artist using DIY techniques, low tech, recycled materials and software, found objects and tools lying around the house. […]
Read more » The Art Object in a Post-Digital World: Some Artistic Tendencies in the Use of Instagram

Platform [Post?] Pandemic

[…]Research Center (University of Aarhus, Denmark) and the Bergen Electronic Literature Research Group (University of Bergen, Norway) in collaboration with dra.ft (India) and the Electronic Literature Lab (Washington State University Vancouver, USA). With over a year of experience with digital meetings, it was clear that the typical 20-minute conference presentations for a full week would simply be a battle of endurance rather than the generative space similar to the hustle and bustle of in-person conference. Instead, the organization chose a format of 5-minute presentations combined with extended time for engaged discussions. Most presenters also submitted a written papers in advance, […]

Repetition and Defamiliarization in AI Dungeon and Project December

[…]Shklovsky, Brecht, and Boal: Ostranenie, V-Effect, and Spect-Actors as Analytical Tools for Game Studies. Game Studies, 17(2). Retrieved December 10, 2021 from http://gamestudies.org/1702/articles/potzsch Pötzsch, H. (2019). From a New Seeing to a New Acting: Viktor Shklovsky’s Ostranenie and Analyses of Games and Play. In Viktor Shklovsky’s Heritage in Literature, Arts, and Philosophy (pp. 235–251). Lexington Books. Quach, K. (2021, September 8). A developer built an AI chatbot using GPT-3 that helped a man speak again to his late fiancée. OpenAI shut it down. The Register. Retrieved December 10, 2021 from https://www.theregister.com/2021/09/08/project_december_openai_gpt_3/ Rohrer, J. (2020a). Project December [Conversational AI]. Rohrer, J. […]
Read more » Repetition and Defamiliarization in AI Dungeon and Project December

Indian Solo Electronic Writing and its Modernist Print Anxiety

[…]at the outset for analysis. The solo works of E-Lit may seem very backward and of no use for critical conversations within the broader discourse of E-Lit but my proposition is to question the paradigm of the electronic itself and consider to what extent people, in a space like India, can experiment on their own in spite of the digital divide. The understanding that emerges is that there is immense scope for collaboration and if I am to add a cliché: a spectre of E-Lit is circling India and it’s just a matter of time before it gets more wide […]
Read more » Indian Solo Electronic Writing and its Modernist Print Anxiety

Appropriationist Practices and Processes of De/Subjectivation: Charly.gr, Matías Buonfrate and C0d3 P03try in the age of algorithmic governance

[…]possible answer to our searches. By making algorithms visible, by showing that they are in fact working – even when their precise workings elude us –, these works question some of the naturalized behaviours and hegemonic meanings of digital culture. In Kozak’s words, making this kind of materiality visible – as ways of being with materiality – invites us to question what it means to think of the digital sphere as a culture of “users” (2019a, p. 74). How these pieces work with the algorithm’s modes of being and doing is what interests me here, and it is what has […]
Read more » Appropriationist Practices and Processes of De/Subjectivation: Charly.gr, Matías Buonfrate and C0d3 P03try in the age of algorithmic governance

Samya Brata Roy

[…]Sciences at IIT Jodhpur and a HASTAC scholar (2021-23). His interests lie in and around Literary Studies, Digital Humanities, Remediation, Pedagogy and Promoting Access via Networks.    His other roles include filling in as a Technical Advisory Member with Humanities Commons, as the facilitator of ‘Digital Objects and Media’ special interest group with Digital Humanities Alliance for Research and Teaching Innovations, as a transcriber with The Canterbury Tales Project, as a Liaison with The Association for Computers and the Humanities and as the founding member of Electronic Literature […]

Better with the Purpose In: or, the Focus of Writing to Reach All of Your Audience

[…]“What makes the analysis of bots different from other textual generators is that the source code, which many theorists consider key in understanding works of e-lit, is rarely available for reading.” [Lampi 2017]). Could we generate text on a picture that told a continuing story? (Yes, memes, the ultimate me – me generation). In short, we were enticed by the dark lore of possibilities, and we were surely led astray by the power of creation. Yes these journeys (we/a)re available only to a few. Yes, you could spend your years ferreting out all the possible meanings—even those that the author […]
Read more » Better with the Purpose In: or, the Focus of Writing to Reach All of Your Audience

Neocybernetic Posthumanism and the AI Imaginary: Artificial Communication in Kim Stanley Robinson’s Aurora

[…]of earlier eras, but as uncanny, hypermediated receptions of transmitted data, at times as massive coded data streams, minimally as disembodied voices. In the thrust and escape velocity of such cosmological narratives, the AI imaginary beams outward and away from Earth along expansionist and monolithic lines of evolutionary progressions toward cosmic heights ever receding from its human origins. Moreover, even within the human orbit, self-willed artificial personalities work so well that they overtake their programmers and assert their own goals. 2001’s HAL 9000 is an archetypal example of such a non-trivial or unpredictable machine intelligence. As this renegade AI is […]
Read more » Neocybernetic Posthumanism and the AI Imaginary: Artificial Communication in Kim Stanley Robinson’s Aurora

The Metainterface Spectacle

[…]33) – or perhaps, another ‘godless cult’ in the words of Kracauer. This characterization of code makes sense not only in relation to the role of code in computing, but also in the everyday use of computers – and not being able to understand the functioning of large global platforms, even from the inside or through reading the code. The mass perspective of profiling: the Nooscope Following both a history of minimalism and computationalism, we see that a central difference between the metainterface spectacle and former spectacles lies in particular instrumentalist hiding of the production of the mass perspective. To […]

Contemporary Posterity: A Helpful Oxymoron

[…]a future. Taken together, the juxtaposition signifies a stance in which one embraces a certain critical distance (gained through posterity) to the otherwise elusive phenomenon of the digital, allowing for heightened appreciation of its aesthetic, theoretical, and critical contours, while at the same time being thoroughly situated (through the contemporary anchor) within and at close range to instantiations of that same phenomenon, offering material and transformational agency in the face of computational capitalism. Cramer notes how post-digital, as a term, “sucks but is useful” (“What is ‘Post-digital’?” 12) – the conceptual stance of contemporary posterity, then, is an oxymoron but […]

Platform In[ter]ventions: an Interview with Ben Grosser

[…]are always asking me, oh do you hate Facebook, for example? A lot of my work is about Facebook and critical of Facebook and critical of Mark Zuckerberg. And I mean, yes, in many ways, sure. But I also have gained a lot from Facebook, and I think that’s the complication that deserves attention, that there are interesting things about it. There’s reasons there’s 3 billion people there. It’s not only because it’s a monopoly and dominant, although that’s a big part of it and kind of its own tactic, the corporation’s tactics. But it’s also about a hunger for […]
Read more » Platform In[ter]ventions: an Interview with Ben Grosser

“Is this a game, or is it real?”: WarGames, computer games, and the status of the screen

[…]Perspectives on Ergodic Literature. Baltimore: Johns Hopkins UP, 1997. —–. “Computer Game Studies, Year One.” Game Studies: The International Journal of Computer Game Research 1.1 (2001). www.gamestudies.org. Accessed 1 Mar 2018. Atkinson, Paul. Computer. London: Reaktion Books, 2010. Beck, Melinda and David C. Martin. “A New View of Nuclear War.” Newsweek 18 Aug (1980): 39. Accessed 26 Jan 2018. Blackford, Holly. “PC Pinocchios: Parents, Children, and the Metamorphosis Tradition in Science Fiction.” In Sherman and Koven, eds. 74-92. Brand, Stewart. “Spacewar: Fanatic Life and Symbolic Death Among the Computer Bums.” Rolling Stone 7 Dec 1972. https://www.wheels.org/spacewar/stone/rolling_stone.html. Accessed 24 Dec 2020. […]
Read more » “Is this a game, or is it real?”: WarGames, computer games, and the status of the screen

Speculative Interfaces: How Electronic Literature Uses the Interface to Make Us Think about Technology

[…]Álvaro Seiça’s “lit mods” (Seiça 2020a; Seiça 2020b), or in the insistence of critical code studies that we must look at the underlying code, as well as at the interface and the content (Marino 2020). Traditional speculative fiction, in the form, for instance, of a science fiction novel or television series, involves world-building, and proposes new possible worlds and societies for readers to imagine and think with and through. afternoon and many other early works of electronic literature tell completely realistic stories, with no science fiction or fantasy or other speculative elements. Their speculation is all in the interface, in […]
Read more » Speculative Interfaces: How Electronic Literature Uses the Interface to Make Us Think about Technology

Better with the Sound On; or, The Singularity of Reading and Writing Under Constraint

[…]electronic literature, we often associate writing under constraint with the avant garde literary group Oulipo, which introduced often structurally demanding ways of generating texts and working with limited frameworks (Salter 533). Michelle Grangaud, for example, wrote the poetry collection Stations, which entirely consists of anagrams of Parisian metro station names. The restraints, then, are generally related to the formal characteristics of language or media. In this manner, the constraint resists the ways in which we commonly use language. And the results can be powerful, as Tabbi argues: Resistance too figures not as a political opposition but as a resituation of […]
Read more » Better with the Sound On; or, The Singularity of Reading and Writing Under Constraint

Making Writing Harder: Computer-Mediated Authorship and the Problem of Care

[…]will become cluttered with emoji trees, the text suddenly overgrown by a forest. The precise workings of the “Cadabra” button can be discovered in the online repository of Abra’s code (Hatcher). A text file contains the names of each of the 39 “spells” that the “Cadabra” button can cast. Next to each spell is number that reflects the likelihood that the particular spell will be cast, with higher numbered spells more likely to occur. One function called “AREA_RANDOM” is given the highest number, 28. The second highest number, 7, belongs to the function “RANDOM_ERASE.” The most frequent numbers assigned to […]
Read more » Making Writing Harder: Computer-Mediated Authorship and the Problem of Care

September 2021: Critical Making, Critical Design

[…]of “Critical Making, Critical Design,” encompassing the rising areas of research-creation, critical making, critical design, practice-based research, and theory as practice. The works in this double issue pair digital works of art and design with critical and scholarly mediations. Please see the gathering in electronic book review. Please see The Digital Review‘s issue as well. –Lai-Tze Fan Editor and Director of […]
Read more » September 2021: Critical Making, Critical Design

How to Re-Hijack Your Mind: Critical Making and the ‘Battle for Intelligence’

[…]Jenny. How to Do Nothing: Resisting the Attention Economy. Black Inc., 2019. Ratto, Matt. “Critical Making: Conceptual and Material Studies in Technology and Social Life.” The Information Society 27.4 (2011): pp. 252-260. Řehůřek, Radim, and Petr Sojka. “Software Framework for Topic Modelling with Large Corpora.” In Proceedings of the LREC 2010 Workshop on New Challenges for NLP Frameworks, Malta, May 2010, pp. 46-50. Roman Holiday. Directed by William Wyler, performances by Audrey Hepburn and Gregory Peck, Paramount Pictures, 1953. Rozendaal, Rafaël. “Abstract Browsing,” 2014. http://www.abstractbrowsing.net Stiegler, Bernard. Taking Care of Youth and the Generations. Translated by Stephen Barker, Stanford University Press, 2010. […]
Read more » How to Re-Hijack Your Mind: Critical Making and the ‘Battle for Intelligence’

Restoring the ‘Lived space of the body’: Attunement in Critical Making

[…]Future work could specify and nuance our considerations, drawing on insights from domains like critical race studies, gender and sexuality studies, disability studies, labor and working class studies, and geography and area studies. Developing attunement also means being attentive to the specific context of your making project, campus, and makers. We have gestured to our own specifics in the examples above, but asking similar questions about your own contexts may lead you to very different answers or even entirely new questions. Notes Tech fields have a long history of these exclusionary practices, especially when it comes to questions of gender […]
Read more » Restoring the ‘Lived space of the body’: Attunement in Critical Making

River: Forking Paths, Monsters, Simultaneous Timelines and Continuity over 25 Years of Creative Practice

[…]– what if students could decide for themselves whether they wanted introduction to women’s studies to begin with British suffragette or African priestess, early composer or the fur trade? 19th century or 5th? How might the collective identity of feminism be negotiated differently? How would the act of traversal change the reader? I came of intellectual age in a time of Judith Butler’s Gender Trouble and Denise Riley’s “Am I that name: feminism and the category of women in history … ” and so had been interested in challenging the cohesion of identity alongside the development of an understanding that […]
Read more » River: Forking Paths, Monsters, Simultaneous Timelines and Continuity over 25 Years of Creative Practice

How to Design Games that Promote Racial Equity

[…]response to the long history of racial tensions and racial injustice that continues today, critical games (or what are sometimes called “serious” games) have emerged such as Freedom, the Underground Railroad (2012) and Rise Up: The Game of People and Power (2017). Such games are developed in an effort to help players and the broader public understand sociocultural issues about race, racism, and anti-racism—each a unique topic, each deserving their own conversation. To begin to understand the critical work of games on racial equity, in October 2020, we gathered in a roundtable to begin theorizing what racial equity game design […]
Read more » How to Design Games that Promote Racial Equity

Applied Media Theory, Critical Making, and Queering Video Game Controllers

[…]Through Reflective Game Design Practices.” Game Studies, vol. 18, no. 3, Dec. 2018. Game Studies, http://gamestudies.org/1803/articles/marcotte. Murphy, Sheila. “Controllers.” Routledge Companion to Video Game Studies, Routledge, 2013, pp. 19–24. O’Gorman, Marcel. “Broken Tools and Misfit Toys: Adventures in Applied Media Theory.” Canadian Journal of Communication, vol. 37, no. 1, 2012, pp. 27–42, doi:10.22230/cjc.2012v37n1a2519. O’Gorman, Marcel. Making Media Theory: Thinking Critically with Technology. Bloomsbury Publishing USA, 2020. O’Gorman, Marcel. Necromedia. University of Minnesota Press, 2015. Pullin, Graham. Design Meets Disability. MIT Press, 2009. Raley, Rita. Tactical Media. University of Minnesota Press, 2009. Ruberg, Bonnie. Video Games Have Always Been Queer. NYU […]
Read more » Applied Media Theory, Critical Making, and Queering Video Game Controllers

In Conversation with the Decameron 2.0

[…]Hi, everyone. I’m Jin Sol, I’m also a Co-Editor on the special issue of tdr and ebr, “Critical Making, Critical Design”. I am currently going into my fifth year of the PhD at the University of Waterloo. I’m in the department of English and I am studying the cross sections of critical race theory and digital photography. LL: Cool. Thank you, Jin Sol. So let’s start off with a land acknowledgement. So based in [00:01:00] Canada, the electronic book review would like to acknowledge that this land is made up of more than 630 First Nations communities representing more than […]

Researching Writing Technologies through the Speculative Prototype Design of Trina

[…]Press, 1992. Polyani, Michael. The Tacit Dimension. Doubleday and Co., 1967. Rosner, Daniela. Critical Fabulations: Reworking the Methods and Margins of Design. The MIT Press, 2018. Ruecker, Stan, et al. “Drilling for Papers in INKE.” Scholarly and Research Communication, vol. 3, no. 1, 2012, p. 5. Schön, Donald A. The Reflective Practitioner: How Professionals Think In Action. Basic Books, 1983. Simon, Herbert A. “The Science of Design: Creating the Artificial.” Design Issues, vol. 4, no. 1/2, 1988, p. 67. Crossref, https://doi.org/10.2307/1511391. Sterling, Bruce. “Made Up Symposium Keynote, January 29, 2011.” Made Up: Design’s Fictions, Art Center Graduate Press, 2017, pp. […]
Read more » Researching Writing Technologies through the Speculative Prototype Design of Trina

Critical Making, Critical Design

[…]writing, est. 2020) are proud to announce their first collaboration: a special double issue on “Critical Making, Critical Design” that pairs digital works of making or design with critical and scholarly mediation. See the Table of Contents of The Digital Review issue as well. From prose and art installations to craftwork and video games, creative works are often released without giving artists the opportunity to explain their processes, contexts, and motivations. Else, creative works may be examined through through separate forms of static, print-based scholarly publishing that risk isolating works from their creative impulses and taking works out of their […]

Table of Contents for “Critical Making, Critical Design”

[…]Restoring Embodied Experience to Critical Making” Jason Lajoie – “Applied Media Theory, Critical Making, and Queering Video Game Controllers” Lai-Tze Fan, Kishonna Grey, and Aynur Kadir – “Designing Games that Promote Racial Equity” Kyle Booten – “How to Re-Hijack Your Mind: Critical Making and the ‘Battle for Intelligence'” Anne Burdick – “Indexical Structures and Human Readers: The Intermediary Knowledge Claims of Trina” Jin Sol Kim and Lulu Liu – “In Conversation with the Decameron 2.0 Collective” Featured artist: Caitlin Fisher – “River: Forking Paths, Monsters, Simultaneous Timelines and Continuity over 25 Years of Creative Practice”   the digital review Gabriel […]
Read more » Table of Contents for “Critical Making, Critical Design”

COVID E-LIT: Digital Art from the Pandemic curatorial statement

[…]body/minds around was discussed by each and every artist we talked to over Zoom in March 2021, working on a forthcoming documentary skillfully produced and videographed by Ashleigh Steele. For many pandemic crisis has been experienced as both an intense, extended period relieved from FOMO, and as sheer boredom and utter restlessness. Most of us have experienced the intrusion of platforms like video conferencing into our very living rooms and bedrooms, which has led to the emergence of critical awareness but also to a way of getting used to being together across screens. In this sense, old distinctions between online and […]
Read more » COVID E-LIT: Digital Art from the Pandemic curatorial statement

Pivot! Thoughts on Virtual Conferencing and ELOrlando 2020

[…]For all the benefits of asynchronous organization for some aspects of conferences, the networking purpose is harmed rather than helped. This must be balanced. Opportunities to meet and chat should be synchronous, but more time at less intensity could be productive here as well. For example, networking sessions for particular topics or especially for newcomers can make for more intimate spaces more conducive to finding the right people, as well as generally being smaller and less overwhelming. Online conferences also fundamentally alter what kinds of presentations can be included, as we saw with the impossibility of translating installation art. It’s […]
Read more » Pivot! Thoughts on Virtual Conferencing and ELOrlando 2020

Digital Orihon (デジタル折り本): The (un)continuous shape of the novel.

[…]possibilities could resolve Murphet’s parrhesic/polyphonic predicament (permission to create a working prototype of DOABY for research purposes has been granted by David Higham Associates). In Coetzee’s novel, the format and the book medium are strained. Creating a digital DOABY could resolve this strain, or at the very least transform how the work is constructed. It is important, however, to tread carefully when adapting and contrasting digital and print text formats. In her critique of the works of Borges and practice-led research into digressive digital literature, hypertext theorist J. Yellowlees Douglas (2000) criticizes ‘The Garden of Forking Paths’ as a print […]
Read more » Digital Orihon (デジタル折り本): The (un)continuous shape of the novel.

Why Twining?

[…]projects. Its concerns range from autoethnography to close reading to something like critical code studies, from the abstractions of Wallace Stevens to the polychrome delights of “trash spinning.” It is both a critical study and a guide to creative practice. The mixed nature of the work flows from our subject, which is both a tool for making and a made thing. Twine is an unlikely proposition—a software platform crafted entirely by volunteers, some of whom have never met in person, and a worldwide community of creators who explore and expand the platform. To understand this phenomenon, we do a kind […]

Autopia and The Truelist: Language Combined in Two Computer-Generated Books

[…]no input while they run. These systems are open to some types of interaction. One can study the code and can choose to interact with it by making changes; at least one critic has tweeted (@ugly_feelings, May 28, 2020) that he has done this with The Truelist (Klobucar 2019). I don’t know of “remixes” or “forks” of Autopia or The Truelist that have been released. There are many modifications of other simpler text generators of mine, such as “Taroko Gorge,” with several modified versions collected at https://collection.eliterature.org/3/collection-taroko.html. That poetry generator, while often riffed upon, is a more conventional work computationally […]
Read more » Autopia and The Truelist: Language Combined in Two Computer-Generated Books

Constructing the Other Half of The Policeman’s Beard

[…]task of basic coding (Shepard 20). Unfortunately, evidence of this coding – and the resultant code that generated The Policeman’s Beard – appears to have been lost to time. The clearest description we have of the system’s functionality comes from a short article from The Wall Street Journal (Miller): Racter’s method is a complicated blend of haphazardness and linguistic savvy. The program basically strings words and phrases together randomly, but it has two important constraints. It contains rules of English, so Racter speaks grammatically. In addition, it contains enough information about each word in its 2,400-word vocabulary to let Racter […]
Read more » Constructing the Other Half of The Policeman’s Beard

Post-Digital Debates and Dialogues from the electronic book review

[…]just started my first real job; I was still kind of really full of all these ideas from critical code studies – the project that Mark Marino had been developing; and my work as a grad student with Rita Raley, and thinking about ‘Z-space’, was something that occupied my mind for a good chunk of time. One thing that I take from that experience is that what is so great about ebr – what ebr offers that no other journal that I’ve ever worked on really offers – is the opportunity for improbably improvisational criticism, on-the-fly conversations, real-time responses to […]
Read more » Post-Digital Debates and Dialogues from the electronic book review

Reconfiguring Flatness on Screen: A Short History of Cover Designs for Chinese Web Novels

[…]E. Lewin, Cambridge University Press, 1997. Greenberg, Clement. “Collage.” Art and Culture: Critical Essays, Beacon Press, 1961, pp. 70–83. —. “Modernist Painting.” Modern Art and Modernism: A Critical Anthology, edited by Francis Franscina and Charles Harrison, Westview Press, 1982, pp. 5–10. Gunning, Tom. “The Cinema of Attractions: Early Film, Its Spectator and the Avant-Garde.” Early Cinema: Space Frame Narrative, edited by Thomas Elsaesser, British Film Institute, 1990, pp. 56–62. Hayles, N. Katherine. “Print Is Flat, Code Is Deep: The Importance of Media-Specific Analysis.” Poetics Today, vol. 25, no. 1, 2004, pp. 67–90. Higgins, Dick. Horizons: The Poetics and Theory of […]
Read more » Reconfiguring Flatness on Screen: A Short History of Cover Designs for Chinese Web Novels

Decoding Canadian Digital Poetics Gathering

[…]clear that Canada holds a rich variety of transmedial literature, digital poetics, and net art—a critical and creative landscape more recently brought to the attention of global e-literature communities through the 2016 ELO Meeting in Victoria, Canada (co-chaired by Dene Grigar and Ray Siemens) and the 2018 ELO Meeting in Montréal, Canada (co-chaired by Bertrand Gervais, Caitlin Fisher, and others). The objectives of the Editors Dani Spinosa and Lai-Tze Fan are not only to highlight what has been accomplished in early digital poetics in the 1990s and early 2000s in Canada, but also to represent what new literary voices and […]

“A Snap of the Universe”: Digital Storytelling, in Conversation with Caitlin Fisher

[…]that, I [wondered]: what would experimental poets of the [nineteen] twenties be doing? They’d be working in hypertext, they’d be working in these areas. Then there was kind of no turning back. I thought electronic literature is actually sort of the end game for where all of that was going. It was super fun! I’ve written about it elsewhere, but the dissertation itself I was enormously proud of. Writing it changed me. Image from Fisher’s dissertation. Source: Caitlin Fisher. There were really no readers for it at the time I produced it. It wasn’t even archived. The electronic literature piece […]
Read more » “A Snap of the Universe”: Digital Storytelling, in Conversation with Caitlin Fisher

In Conversation with Bertrand Gervais at the Heart of the Digital World

[…]of research. DS: Canada has many research resources and labs dedicated to digital arts, media studies, and digital literary studies, including Caitlin Fisher’s Augmented Reality Lab in Toronto, Brian Greenspan’s HyperLab in Ottawa, Karis Shearer’s AMP Lab in Kelowna, Marcel O’Gorman’s Critical Media Lab in Waterloo, and your own NT2 Lab in Montréal. Are there other Canadian labs or resources you’d like to foreground in particular? BG: I think we could add to this list of major projects, the Ex Situ Laboratory, led by René Audet at Université Laval, which focuses on digital literature and culture, as well as on […]
Read more » In Conversation with Bertrand Gervais at the Heart of the Digital World

“the many gods of Mile End”: CanLit Print-Culture Nostalgia and J.R. Carpenter’s Entre Ville

[…]City. McGill-Queen’s UP, 2006. Smith, A.J.M. Introduction. The Book of Canadian Poetry: A Critical and Historical Anthology, edited by Smith, W.J. Gage, 1943, pp. 3-31. Spinosa, Dani. “Toward a Theory of Canadian Digital Poetics.” Studies in Canadian Literature, vol. 42, no. 2, 2018, pp. 237-255. Starnino, Carmine. Introduction. The New Canon: An Anthology of Canadian Poetry, Signal Editions, 2005, pp. 15-36. Waber, Dan. “On First Screening.” First Screening, by bpNichol, edited by Jim Andrews et al., vispo.com, 2007. http://vispo.com/bp/introduction.htm. Warner, Michael. Publics and Counterpublics. Zone Books, 2005. Wunker, Erin, and Travis Mason. Introduction. “Public Poetics.” Public Poetics: Critical Issues in […]
Read more » “the many gods of Mile End”: CanLit Print-Culture Nostalgia and J.R. Carpenter’s Entre Ville

Digital Ganglia and Darren Wershler’s “Nicholphilia”

[…]499-520. Print. —. “Transcendental Data: Toward a Cultural History and Aesthetics of the New Encoded Discourse.” Critical Inquiry 31.1 (2004): 49-84. Print. Lucretius. On the Nature of Things: De rerum natura. Ed. and trans. Anthony M. Esolen. Baltimore: Johns Hopkins UP, 1995. Print. Mauro, Aaron. “Versioning Loss: Jonathan Safran Foer’s Tree of Codes and the Materiality of Digital Publishing.” Digital Humanities Quarterly 8.4 (2014): np. Web. 3 October 2017. . McCaffery, Steve. “Nichol’s Graphic Cratylism.” At the Corner of Mundane and Sacred: a bpNichol Symposium. Avant Canada: Artists, Prophets, Revolutionaries. Niagara Artists Centre. 7 Nov. 2014. Conference Paper. Motte, Jr., […]
Read more » Digital Ganglia and Darren Wershler’s “Nicholphilia”

“language isn’t revolutionary enough”: In/Human Resources and Rachel Zolf’s Gematria

[…]strategies of copying and appropriation? It’s simple: the computer encourages us to mimic its workings… If I can chop out a huge section of the novel I’m working on and paste it into a new document, what’s going to stop me from copying and pasting a Web page in its entirety and dropping it into my text? (xviii) He goes on to cite a longer lineage of conceptualism, before the digital age, concluding that words “very well might be written not to be read but rather to be shared, moved, and manipulated” (xxi). This lack of concern for actual reading […]
Read more » “language isn’t revolutionary enough”: In/Human Resources and Rachel Zolf’s Gematria

“looked at me like I was wild s”: The Mediation of Settler-Colonial Visuality in Jordan Abel’s Injun

[…]suggests that what they fear is “that the former objects of their gaze have become self-aware critical agents” (2014; 312). In this characterization, Garneau’s screen objects follow Freud’s description in The Interpretation of Dreams of a “critical agency [that] stands like a screen between the [unconscious] and consciousness,” particularly in dreams, but also “directs our waking life and determines our voluntary, conscious actions” (542). Likewise, Garneau’s screen objects operate within a style of dream-like vision, but one with implications for the waking world as well. Significantly, some of these implications enact a return onto Freud’s own discourse. Rather than being […]
Read more » “looked at me like I was wild s”: The Mediation of Settler-Colonial Visuality in Jordan Abel’s Injun

The Visual Music Imaginary of 88 Constellations for Wittgenstein: Exploring Philosophical Concepts through Digital Rhetoric

[…]travels go from allusions to NASA’s Goddard Space Flight Center (a research center that studies the Earth, the sun, the solar system and the universe, which was built in memory of physicist Dr. Robert Hutchings Goddard), to Marina Vlady’s scene shots and glimpses of the city of Paris in “Two or three things that I know about her.” Resembling the representation of Hydra’s twisting snake in the sky, the reader is caught in the twists of language that revolve within the constellations imaginaries: Godard? Goddard? God? Art? The process of “deconstructing” HYA shows that the voices of Wittgenstein, Derrida, Godard, […]
Read more » The Visual Music Imaginary of 88 Constellations for Wittgenstein: Exploring Philosophical Concepts through Digital Rhetoric

Introduction: Decoding Canadian Digital Poetics

[…]or “commented upon” Carpenter’s work, but it is very rare that a literary scholar does the critical work of close reading it. Refreshingly, Watts does indeed give Carpenter’s work the critical attention it deserves, providing astute close reading and literary analysis throughout. Watts’s analytical approach to Entre Ville reveals, too, the strangeness of the critical neglect of new media writing in Canada because Entre Ville, like so many electronic literary works, is “specially positioned to explore the traditionalism inherent in mainstream conceptions of literature, literary culture, and cultural production–including most especially parallels between Montreal literature and new-media literature.” That mediated […]
Read more » Introduction: Decoding Canadian Digital Poetics

January 2021: e-lit in the digital humanities, ELO 2021, A Toast to Flash

[…]Dene Grigar and Leo Flores hosted a Zoom event called “A Toast to the Flash Generation”–a group of artists and writers from 1996 — 2020 who utilized Adobe Flash Player software. If you missed it, Dene graciously uploaded videos on Vimeo. If we must say goodbye, we might as well send off in style! Next month, we are releasing a special issue on “Canadian Digital Poetics,” co-edited by Dani Spinosa and Lai-Tze Fan, and featuring essays about Jordan Abel, J.R. Carpenter, Darren Wershler, among others. We are also featuring special interviews, including one with ELO Vice-President Caitlin Fisher, who wrote […]
Read more » January 2021: e-lit in the digital humanities, ELO 2021, A Toast to Flash

Electronic Literature as Digital Humanities: An Introduction

[…]University of Victoria, and in publications like Digital Humanities Quarterly (DHQ) and Literary Studies in the Digital Age (LSDA), to name but a few points of overlap. Additionally, funding for projects related to the archiving and documentation of electronic literature have been provided by the Office of Digital Humanities (ODH) of the National Endowment for the Humanities. Moreover, from 2006 to 2011 the Electronic Literature Organization––the hub of activity for electronic literature art and scholarship––was hosted by the Maryland Institute of Technology in the Humanities at the University of Maryland at College Park, arguably one of the top digital humanities […]
Read more » Electronic Literature as Digital Humanities: An Introduction

Documenting a Field: The Life and Afterlife of the ELMCIP Collaborative Research Project and Electronic Literature Knowledge Base

[…]that we are sorely in need of more input from electronic literature authors and researchers working in critical race studies, both to bring in documentation of works and criticism of e-lit that addresses race and diversity, and to tag records in the database that already address these matters. The Knowledge Base has “controlled vocabularies” for core bibliographic information, but not for themes and content descriptions. In this case, we use a folksonomic “tagging” system that is idiosyncratic precisely because it is open – each individual contributor tags the records they contribute or develop using an uncontrolled vocabulary. In my course, […]
Read more » Documenting a Field: The Life and Afterlife of the ELMCIP Collaborative Research Project and Electronic Literature Knowledge Base

Excavating Logics of White Supremacy in Electronic Literature: Antiracism as Infrastructural Critique

[…]of projects that demonstrate how Western subjectivity is contingent upon BIPOC labor, like Black Code Studies, Liquid Blackness, or Lisa Nakamura’s “Indigenous Circuits,” in which she excavates how Fairchild Semiconductor exploited and racialized indigenous Navajo labor to establish a foothold in Silicon Valley. Such histories are also a part of e-lit’s, though direct connections have yet to be made. Aesthetically, antiracism recuperates imagination from the logic of white supremacy and resituates it among a dynamic array of material and symbolic structures. My attempt, then, is not to say anything new, as novelty is complicit in the colonial wanderlust for expansion, […]
Read more » Excavating Logics of White Supremacy in Electronic Literature: Antiracism as Infrastructural Critique

Experimental Electronic Literature from the Souths. A Political Contribution to Critical and Creative Digital Humanities.

[…]119, my translation) It is worth mentioning in this regard the call “for a de-Westernization of critical data studies, in view of promoting a reparation to the cognitive injustice that fails to recognize non-mainstream ways of knowing the world through data” (Milan and Treré “Big Data from the South(s)” 319). In their introductory essay for a special journal issue that explores “Big Data from the South”, Stefania Milan and Emiliano Treré acknowledge the valuable work done by many researchers over the past few years counterbalancing the “hyperbolic narratives of the ‘big data revolution’” (320), by interrogating on the cultural, social […]
Read more » Experimental Electronic Literature from the Souths. A Political Contribution to Critical and Creative Digital Humanities.