2004
"Connect the n space to the 0 and understand that the lack of time due to information overflow is an illusion," writes Victoria Vesna.
Phoebe Sengers praises the optimistic, self-aware conversation mapped by Warren Sack and First Person.
Rebecca Ross asks how observing a conversation might change it.
An autobiographical reflection by Warren Sack, prompted by two particular questions.
Text and full-size sidebar images from "What Does a Very Large-Scale Conversation Look Like?"
Sidebar images from "Approaches to Interactive Text and Recombinant Poetics - Media-Element Field Explorations."
Derrida's territory - "discontinuities, contradictions, ambiguities, materiality, silence, space, conflict, margins, and figures" - is Bill Seaman's, as Diane Gromala notes.
Jill Walker questions who (or what) sets the rules for interaction.
Praise for the body art of Camille Utterback, and commentary on controls.
Camille Utterback's physical poetics, re-symbolized.
Matt Gorbet maintains that interactive texts remain overfamiliar to bodies trained on snowflakes and rain.
Johanna Drucker counters hands-off poetics with practice.
John Cayley replays what is literal and literary in the digital.
Computers abstract from true/false to host letters, pixels, and Nick Montfort's riposte.
Sidebar images from "Literal Art: Neither Lines nor Pixels but Letters."
Celia Pearce's position - anti-isolationist, but also anti-colonialist - derives from her understanding of "the unique properties of games themselves."
Chris Crawford considers Zimmerman's definitions.
A reply from game designer Eric Zimmerman that is receptive to multiple viewpoints, non-design or otherwise.