articles

2005

05-Nov-2005
First Person, Games, and the Place of Electronic Literature

Scott Rettberg, responding to "The Pixel/The Line" (section 4 of First Person) wonders whether electronic writing isn't evolving into a subspecies of electronic art, one that uses words as material, 'just as sculptors use clay.'

05-Nov-2005
Privileging Language: The Text in Electronic Writing

Now that the First Person essay collection is complete and the case has been made for computer games as a form of narrative, Brian Kim Stefans asks the fundamental questions - concerning what can be read as literature, and what really cannot.

18-Apr-2005
How I Was Played by Online Caroline

Jill Walker's encounter with a participatory, and vaguely sinister, online narrative.

07-Mar-2005
What Does a Very Large-Scale Conversation Look Like?

Warren Sack uses The Conversation Map, a "graphical interface" that analyzes newsgroups and listservs, to analyze the possibilities of discourse analysis itself.

05-Mar-2005
If Things Can Talk, What Do They Say? If We Can Talk to Things, What Do We Say?

The subtitle - "Using Voice Chips and Speech Recognition Chips to Explore Structures of Participation in Sociotechnical Scripts" - tells the story, partly. But there's more in store.

From Cyborgs to Hacktivists: Postfeminist Disobedience and Virtual Communities

Carolyn Guertin surveys the politics of Hacktivist women.

Writing as a Woman: Annie Abrahams' e-writing

Is there such a thing as womens' writng? Or, for that matter, womens' media? Elisabeth Joyce moves through the work of Annie Abrahams and writes against restrictive domestications of electronic media.

2004

29-Nov-2004
Literal Art

John Cayley dadas up the digital, revealing similarities of type across two normally separate, unequal categories: image and text. "Neither lines nor pixels but letters," finally, unite.

28-Nov-2004
Unusual Positions

Camille Utterback exposits "embodied interaction with symbolic spaces" – the body and language of digital art.

07-Nov-2004
Hypertexts and Interactives

The parallels (and oppositions) between hypertext and AI are brought out in section five.

04-Nov-2004
The Pleasures of Immersion and Interaction

J. Yellowlees Douglas and Andrew Hargadon on the affective side of hypertexts via "schemas, scripts, and the fifth business."

19-Oct-2004
Tending the Garden Plot: Victory Garden and Operation Enduring...

Dave Ciccoricco returns to Stuart Moulthrop, considers Operation Enduring Freedom (2003) in light of Operation Desert Storm (1991), and consults the annals of World War II for a likely source of "Victory Garden," the title of Moulthrop's 1991 network fiction on the Gulf War.

27-Aug-2004
Notes Toward a Proleptic History of Electronic Reading

Matthew Kirschenbaum rethinks the final section of First Person in light of "five basic strategies for furthering the history of reading."

10-Jul-2004
Game Design as Narrative Architecture

Henry Jenkins uses narrative space to distinguish between different tale-ends.

09-Jul-2004
Introduction to Game Time

Jesper Juul maps the "flow" state of gameplay onto innerspace and elsewhere.

08-Jul-2004
Towards a Game Theory of Game

Applying games to games, Celia Pearce uses The Sims to showcase six keywords.

07-Jul-2004
Narrative, Interactivity, Play, and Games

Eric Zimmerman whips "four naughty concepts" into disciplinary shape.

01-Jul-2004
Liberation Hurts: An Interview with Slavoj Žižek

Slavoj Žižek addresses the situation of post-9/11 global politics - and his own, controversial, theories of the political - in this interview with Eric Dean Rasmussen.

28-Jun-2004
Notes Toward a More Pervasive Cyberdramaturgy

Jane McGonigal goes mobile with a "transformational agenda" shift for Cyberdrama.

26-Jun-2004
Representation, Enaction, and the Ethics of Simulation

Do violent games train us for violence? Drawing on social psychology and cognitive science, Simon Penny examines the "ethics of simulation."