2004
The tenuous dynamics of Phoebe Senger's split story lead Lucy Suchman to ponder "methods and madness" in the metaphors we live by.
Even orienteering is of greater use to game designers than narratology, claims Marrku Eskelinen, heading towards an area free from stories once more.
As alternatives to agency-obsession, "critical technical practices" that connect art and technology are front and center in the work of Michael Mateas.
Whether CTPs should walk on three legs or two; how the robotic artwork Petit Mal is "interpretationally plastic;" what cultural assumptions we build into machines: just some of the response-topics here.
Eugene Thacker sees ethical acting as a potential stumbling block, one that trips up technological complicity.
"Critical videogames": moving beyond the non sequiter of now, Gonzalo Frasca projects a future in which the phrase would make sense.
Mizuko Ito recounts her experience at an unusual gaming convention in Japan, and posits fan culture as a way to understand software.
The "cognitive entailments" of a reader, or "interactor," are where Katherine Hayles redirects the new aesthetics of electronic textuality.
Simon Penny recalls that the origins of the human-computer interface, politicized by a military heritage, are now explored by artist-enigineers who chaperone fragmentation and dissent.
2003
Richard Schechner remembers the real-life side of interaction.
Juggling economies and unknotting threads, Victor Vitanza pulls back to drop the curtain, theoretically, on The Politics of Information.
The Politics of Information: fifth and final installment under the Technocapitalist thread.
Chris Carter and Greg Ulmer dialogue through e-mails on the mission of the FRE.
Whether they fret over Ziggy Stardust or the condition of posthumanity, fans and scholars share, argues Harvey Molloy, a few habits of mind.
A survey of humanities research websites (and how to teach with them) by Susan Schreibman.
Laura Sullivan and her students explore webwriting and content provision as activist tools.
In The Politics of Information, v.4, Bousquet, Wills, and Co bring their critique home to Higher Education.
Tim Luke takes on the business of online learning.
Marc Bousquet discusses university labor delivered in "the mode of information."
Stephanie Tripp addresses Spectres of Marx, the text featuring some of Derrida?s most detailed encounters with both historical materialism and information technology.