publications Page 10 of 63

2022

03-Apr-2022
TL;DR: Lessons from CCSWG 2020

Mark C. Marino and Jeremy Douglass discuss the field of Critical Code Studies (CCS) and introduce three reports about the discussions of the CCS Working Group 2020.

03-Apr-2022
Week One: Introduction to Critical Code Studies

Meredith Finkelstein surveys key methodological aims of CCS, and considers the ways attending to code can enrich understanding of digital works, looking specifically at digital artist and programmer Eugenio Tisselli’s code for Amazon.html

03-Apr-2022
Week Two: Indigenous Programming

Kalila Shapiro discusses the problematic supremacy of English in global programming, and explores ways that Indigenous programming languages, including Jon Corbett’s Cree#, have sought to break down this “cultural coding barrier”

03-Apr-2022
Week Three: Feminist AI

Patricia Silva explores the impact of Google’s Search algorithm on BIPOC and queer cultures and highlights the iconoclastic work of the Feminist.AI collective, a community of academics, artists, and designers who seek to empower people with ethical ways to store, use, and search information.

06-Mar-2022
Executable Landscapes: Speculative Platforms and Environmental E-Literature

In this article, Richard Carter outlines an ongoing critical and creative engagement in electronic literature, digital sensing, and ecological concerns. Like many who are now publishing critical and creative works together (particularly in The Digital Review), Carter situates his practices in a set of entangled disciplines, and then discusses his developing project Landform.

06-Mar-2022
Gastropoetics

While Gastropoetics is a marginal practice, these culinary experiments explore the relational dynamics of cooking, hospitality, and eating as persistent humanistic practices, even as such practices are increasingly mediated by "food selfies" and other emerging, performative taste practices. Key to understanding the appeal of gastropoetics is the ad hoc nature of human production and consumption (see de Certeau's "everyday life") performed under the constraints of the generated menu, of the platform, and of the mnemotechnical system itself.

06-Mar-2022
Language |H|as a Virus: cyberliterary inf(l)ections in pandemic times

While presenting a series of four selected E-Lit artworks, Marques and Gago demonstrate how our recent pandemic will affect new media art, similarly to the ways in which the Athens Plague affected the writing (and reception) of Greek tragedies. And the same goes for Cinema and Aids, smallpox and illustration, photography and the third bubonic plague, usw.

06-Mar-2022
Learning Management Platforms: Notes on Teaching “Taroko Gorge” in a Pandemic

Dani Spinosa reflects on the relocation of e-Lit scholarship and pedagogy "in the remote classroom for the precariat writ large."

06-Mar-2022
On Reading and Being Read in the Pandemic: Software, Interface, and The Endless Doomscroller

As a follow up to the series of interviews with Ben Grosser in February and March 2021 (published later that year in ebr), we include here a more settled, post-pandemic set of reflections. In the interviews, Grosser noted how "the realities of the pandemic necessitated back then," and maybe still does, "a degree of vigilance about new information": is there anything new that we need to know? The flood of information, however, has been less about knowing and acting on that knowledge than it is about keeping us engaged, and returning us daily, hourly, and minute by minute to our digital doomscrolls. For this newly produced populace that is largely stuck online, Grosser here discusses a net art / e-lit project of his own, an alternative software interface called The Endless Doomscroller.

06-Feb-2022
“AN INTERNET BARD AT LAST!!!”: The Precarious Power of Alt-Lit Poet Steve Roggenbuck

A critical encounter with one of alt-lit (alternative literature) movement’s most renowned contributors, whose moment (like many in this scene) has passed. Citing Christian Howard, Leah Henrickson advances the argument that “[w]e’re at a turning point in literary studies, and we need to confront how the changes in mode are affecting – and are affected by – the alternative networks of circulation within these digital spaces.”

06-Feb-2022
Digital Narrative and Experience of Time

Through the examples of three types of digital stories, including an interactive narrative for the smartphone based on notifications, a web narrative based on a real time data flow, and the widely used social media feature of stories, Bouchardon and Fülöp explore the relationship between the digital, temporality, and narrative. They ask, "what new narrative forms, or even new concepts of narrative do these new temporal experiences provided by digital technology offer to us?"

06-Feb-2022
06-Feb-2022
The Art Object in a Post-Digital World: Some Artistic Tendencies in the Use of Instagram

While defining the art object in a post-digital world, Maria Goichoechea de Jorge observes in media artists a nostalgia for an analogue craftsmanship; a rebellion against machinic perfection; and a resistance to forms of human creativity that propel us into an ever more profound symbiosis with our technological lifeworld.

09-Jan-2022
Appropriationist Practices and Processes of De/Subjectivation: Charly.gr, Matías Buonfrate and C0d3 P03try in the age of algorithmic governance

For Saint Augustine, biblical scripture was indispensible to his being able to finish the final draft of his life story. Hemingway advocated stopping midway in a sentence, to ensure a fresh start tomorrow. For us today in the age of algorithmic governance, our stories are more likely to be generated continuously through the words of others using Google search, autocomplete and the algorithm’s statistically-informed guess. In this article, Fernanda Mugica explores the real time writing in charly.gr’s Peronismo (spam), from 2010, a visual poem that combines music and text; Matías Buonfrate's “No poseas un miedo” (2020); and Argentine poet Francisco López Merino's C0d3 P03try.

09-Jan-2022
Indian Solo Electronic Writing and its Modernist Print Anxiety

Building on the work of Souvik Mukherjee (2017), T. Shanmugapriya and Nirmala Menon (2018, 2019), Samya Brata Roy identifies emergent elements of a multimodal E-Lit tradition in India.

09-Jan-2022
Repetition and Defamiliarization in AI Dungeon and Project December

Alex Mitchell (leader of the Narrative and Play Research Group at the National University of Singapore) shows how, while generative text adventure AI Dungeon allows players to uncritically interact with the AI system as they co-create a story, Project December instead primes the player for reflection and interpretation. Unlike most digital games, which emphasize immersion, this brings forward the problematic nature of their technology platforms: foregrounding rather than normalizing the strangeness of the experience, or even generating a kind of "spooky magic," as Project December creator Jason Rohrer puts it.

2021

05-Dec-2021
Better with the Purpose In: or, the Focus of Writing to Reach All of Your Audience

In “Better with the Purpose In: or, the Focus of Writing to Reach All of Your Audience,” Deena Larsen responds in a riPOSTe to Hannah Ackerman’s essay on sound elements in electronic literature, “Better with the Sound On” (ebr October 2021). Larsen approaches Ackerman’s essay from the position of a “dual writer” in exposition and exploration, exploring the question of audience in e-lit, particularly the imagined audience as one that is able-bodied and who may have specific embodied experiences of literature. In order to explore “multiple audiences with the same message,” including by tapping into multiple senses, Larsen draws upon Kate Pullinger’s work Letter to an Unknown Soldier and Amira Hanafi’s A Dictionary of the Revolution.

05-Dec-2021
Neocybernetic Posthumanism and the AI Imaginary: Artificial Communication in Kim Stanley Robinson’s Aurora

Bruce Clarke focuses transhumanism through the dialects of a neocybernetic systems theory (NST). As Clarke explores the dynamics of a NST, he outlines important components of the AI Imaginary—or, the theoretical and mediated discussions of intelligent technologies--in order to explore how machines, humans, and systems can work together. Specifically, he presents Kim Stanley Robinson’s novel Aurora (2015), as an exception to the AI Imaginary in its representation of “a solidarity that regathers rather than alienates human and machine beings.”

07-Nov-2021
Contemporary Posterity: A Helpful Oxymoron

In his essay, Malthe Stavning Erslev approaches the notion of post-digital from the perspective of a broader cultural phenomenon of posterioriy, emphasizing the fact that the prefix post- still allows for discussion of multidirectional and complex changes that our world is currently undergoing. In order to better grasp all the complexities and interrogate somewhat linear periodization implied by the prefix, Erslev employs the oxymoronic concept of contemporary posterity. At the same time, he ties his theoretical proposition with the extensive analysis of an online community engaging in bot-mimicry.

07-Nov-2021
Platform In[ter]ventions: an Interview with Ben Grosser

In a series of interviews led in February and March 2021, Nacher, Pold and Rettberg examined how contemporary digital art and electronic literature responded to the pandemic. Their project on COVID and electronic literature was funded by DARIAH-EU and resulted in the exhibition prepared for the ELO 2021 Conference & Festival and the documentary film that premiered in June 2021 at the Oslo Poesiefilm Festival. Ben Grosser is one of the creators of 13 works that were interviewed for the project. He generously shares his thoughts on life and creative practice during the pandemic, the impact of platforms on the digital culture and creativity and platform culture in general.