publications Page 41 of 61

2004

22-May-2004
Diane Gromala’s response (excerpt)

Cyberpractitioner Diane Gromala celebrates virtual immersion's unsteady body-knowledge.

22-May-2004
J. Yellowlees Douglas responds

J. Yellowlees Douglas adds more titles to Eskelinen's catalog of limnal games.

22-May-2004
Moulthrop responds in turn

U.S. cybernetic pragmatisim and practical Net expertise interest Moulthrop (and his auditors) on "second thought."

22-May-2004
Towards Computer Game Studies

Literature scholars eager to understand gaming have made early inroads. Markku Eskelinen sets up serious checkpoints.

21-May-2004
Chris Crawford's response (excerpt)

Chris Crawford adduces the algorithms of games against dramatic conventions.

21-May-2004
Espen Aarseth responds in turn

Espen Aarseth holds that gameplay, not Lara Croft?s physique, should command the attention of an evolving game studies.

21-May-2004
Genre Trouble

"Where is the text in chess?" asks Espen Aarseth. Rules, play, and semiosis are the (un)common ground between games and stories in "interactive narrativism" and the art of simulation.

21-May-2004
Public Fiction

A Response to Rone Shavers and impromptu review of Harold Jaffe's latest book, 15 Serial Killers, latest entry in the "literature of witness."

20-May-2004
From Work to Play

Stuart Moulthrop (re)mediates the interpretation (narrativists) vs. configuration (ludologists) debate by going macropolitical.

19-May-2004
From Work to Play (sidebar)

Sidebar images, "From Work to Play: Molecular Culture in the Time of Deadly Games."

19-May-2004
Genre Trouble (sidebar)

Sidebar images from "Genre Trouble: Narrativism and the Art of Simulation."

19-May-2004
Towards Computer Game Studies (sidebar)

Sidebar images, "From Work to Play: Molecular Culture in the Time of Deadly Games."

02-May-2004
Burroughs Lives

Davis Schneiderman reviews two works on Burroughs - a writer who is both there and not there, who exemplifies and escapes post-structuralist readings and postmodernist celebrations.

02-May-2004
Fingering Prefiguring

Alex Reid examines a cross-section of essays in Prefiguring Cyberculture, a work that historicizes the future as neither alarmist nor utopian.

02-May-2004
First Person: Introduction

Pat Harrigan and Noah Wardrip-Fruin introduce First Person, an interactive, multi-player collaboration between ebr and the MIT Press.

02-May-2004
Janet Murray responds in turn

Animals and invaders populate the space of Janet Murray's counter-response.

02-May-2004
Ken Perlin responds in turn

Insisting on the centrality of character (in literature no less than gaming) Ken Perlin responds to Victoria Vesna and Will Wright.

02-May-2004
Michael Mateas responds in turn

Narrativists vs. ludologists, material vs. formal constraints: Michael Mateas replies by identifying actors' roles in each division.

01-May-2004
A Preliminary Poetics

The builder of Façade, an "interactive story world," Michael Mateas offers both a poetics and a neo-Aristotelian project (for interactive drama and games).

01-May-2004
Between a Game and a Story? (Sidebar)

Illustrating Perlin's "Can There Be a Form between a Game and a Story?"