publications Page 42 of 62

2004

24-Jun-2004
Academic Intent

Mark Barret cautions against reinventing the wheel in this riposte to Cyberdrama and to Janet Murray's essay.

24-Jun-2004
Julian Raul Kucklich responds

Julian Raul Kucklich points out the virtues of interdisciplinarity cooperation for ludologists.

24-Jun-2004
Videogames of the Oppressed

Gonzalo Frasca's proposal for videogames that address "critical thinking, education, tolerance, and other trivial issues."

23-Jun-2004
Schizophrenia and Narrative in Artificial Agents

Phoebe Sengers discusses the Expressivator and socially situated AI.

25-May-2004
&Now Conference Review

Late Breaking: William Gillespie, Scott Rettberg, and Rob Wittig post from Notre Dame University on the &Now festival of writers and writing.

24-May-2004
White Noise/White Heat, or Why the Postmodern Turn in Rock Music Led to Nothing but Road

Larry McCaffery reframes his 1989 essay on the "postmodern turn" in rock'n'roll music.

23-May-2004
Eskelinen responds in turn

Eskelinen can't be bothered to answer his critics.

23-May-2004
Ludology

First Person, second section: What is Ludology? Editors Pat Harrigan and Noah Wardrip-Fruin see a disciplinary shift away from ill-advised analogies toward analyses of the gaming situation itself.

22-May-2004
Diane Gromala’s response (excerpt)

Cyberpractitioner Diane Gromala celebrates virtual immersion's unsteady body-knowledge.

22-May-2004
J. Yellowlees Douglas responds

J. Yellowlees Douglas adds more titles to Eskelinen's catalog of limnal games.

22-May-2004
Moulthrop responds in turn

U.S. cybernetic pragmatisim and practical Net expertise interest Moulthrop (and his auditors) on "second thought."

22-May-2004
Towards Computer Game Studies

Literature scholars eager to understand gaming have made early inroads. Markku Eskelinen sets up serious checkpoints.

21-May-2004
Chris Crawford's response (excerpt)

Chris Crawford adduces the algorithms of games against dramatic conventions.

21-May-2004
Espen Aarseth responds in turn

Espen Aarseth holds that gameplay, not Lara Croft?s physique, should command the attention of an evolving game studies.

21-May-2004
Genre Trouble

"Where is the text in chess?" asks Espen Aarseth. Rules, play, and semiosis are the (un)common ground between games and stories in "interactive narrativism" and the art of simulation.

21-May-2004
Public Fiction

A Response to Rone Shavers and impromptu review of Harold Jaffe's latest book, 15 Serial Killers, latest entry in the "literature of witness."

20-May-2004
From Work to Play

Stuart Moulthrop (re)mediates the interpretation (narrativists) vs. configuration (ludologists) debate by going macropolitical.

19-May-2004
From Work to Play (sidebar)

Sidebar images, "From Work to Play: Molecular Culture in the Time of Deadly Games."

19-May-2004
Genre Trouble (sidebar)

Sidebar images from "Genre Trouble: Narrativism and the Art of Simulation."

19-May-2004
Towards Computer Game Studies (sidebar)

Sidebar images, "From Work to Play: Molecular Culture in the Time of Deadly Games."