publications Page 40 of 61

2004

09-Jul-2004
Introduction to Game Time

Jesper Juul maps the "flow" state of gameplay onto innerspace and elsewhere.

08-Jul-2004
Towards a Game Theory of Game

Applying games to games, Celia Pearce uses The Sims to showcase six keywords.

07-Jul-2004
Narrative, Interactivity, Play, and Games

Eric Zimmerman whips "four naughty concepts" into disciplinary shape.

01-Jul-2004
Liberation Hurts: An Interview with Slavoj Žižek

Slavoj Žižek addresses the situation of post-9/11 global politics - and his own, controversial, theories of the political - in this interview with Eric Dean Rasmussen.

29-Jun-2004
The Female Narrator

Judy Malloy on the voice of female narrators.

28-Jun-2004
Notes Toward a More Pervasive Cyberdramaturgy

Jane McGonigal goes mobile with a "transformational agenda" shift for Cyberdrama.

27-Jun-2004
Critical Simulation

Theories of performance, training, and psychology explain simulation - or do they? - in the third section of First Person.

27-Jun-2004
Ian Bogost's response to Critical Simulation

Ian Bogost, the co-designer of The Howard Dean for Iowa Game (along with First Person contributor Gonzalo Frasca), deconstructs section three.

27-Jun-2004
Penny responds in turn

Simon Penny re-collects the dimensions of simulation-as-training in martial arts, football, and ballet (not to mention computer games).

27-Jun-2004
Verse in Reverse

On the occasion of the 2003 Fitzpatrick O'Dinn Award publication, Alan Sondheim asks some questions of formally constrained literature. The more strict the constraints, the more open, free, and plentiful the questions.

26-Jun-2004
Jan Van Looy responds to Penny

An Internet response to Simon Penny that separates the transfer of gaming skills from ethics.

26-Jun-2004
Representation, Enaction, and the Ethics of Simulation

Do violent games train us for violence? Drawing on social psychology and cognitive science, Simon Penny examines the "ethics of simulation."

24-Jun-2004
Academic Intent

Mark Barret cautions against reinventing the wheel in this riposte to Cyberdrama and to Janet Murray's essay.

24-Jun-2004
Julian Raul Kucklich responds

Julian Raul Kucklich points out the virtues of interdisciplinarity cooperation for ludologists.

24-Jun-2004
Videogames of the Oppressed

Gonzalo Frasca's proposal for videogames that address "critical thinking, education, tolerance, and other trivial issues."

23-Jun-2004
Schizophrenia and Narrative in Artificial Agents

Phoebe Sengers discusses the Expressivator and socially situated AI.

25-May-2004
&Now Conference Review

Late Breaking: William Gillespie, Scott Rettberg, and Rob Wittig post from Notre Dame University on the &Now festival of writers and writing.

24-May-2004
White Noise/White Heat, or Why the Postmodern Turn in Rock Music Led to Nothing but Road

Larry McCaffery reframes his 1989 essay on the "postmodern turn" in rock'n'roll music.

23-May-2004
Eskelinen responds in turn

Eskelinen can't be bothered to answer his critics.

23-May-2004
Ludology

First Person, second section: What is Ludology? Editors Pat Harrigan and Noah Wardrip-Fruin see a disciplinary shift away from ill-advised analogies toward analyses of the gaming situation itself.