electronic book review

digital futures of literature, theory, criticism, and the arts

28-Sep-2025
Attitudes of University Students Towards Digital Literature: Correlation Between Exposure and Learning

Eman Younis and Hisham Jubran's study investigates Arab university students' exposure to digital literature and their attitudes toward it. In doing so, they discover students feel the inclusion of digital literature in university-level literature courses should be a scientific necessity and that its absence in the curriculum compromises their professional development.

28-Sep-2025
Review of Cartografía crítica de la literatura digital latinoamericana

Cecily Raynor reviews Cartografía crítica de la iteratura digital latinoamericana, a collection of essays that shines the spotlight on the vast and diverse corpus of Latin American electronic literature.

28-Sep-2025
Dark Souls as Networked Hyperlinked Videogame

Austin Anderson applies a videogame formalism methodology to Dark Souls and argues that the game's various ludic-textual structures challenge player expectations, encouraging them to engage with the game's multiplayer systems and explore fan-made paratextual materials. By defining the player's movement between these structures as an act of hyperlinking which creates a networked community, Anderson identifies these as key characteristics of what he calls the 'networked hyperlinked videogame'.

28-Sep-2025
Off Center Episode 18: Speculative Design with Sarah Edmands Martin

This time on Off Center, Scott Rettberg is joined by Sarah Edmands Martin, a designer and researcher at the University of Notre Dame. Her research takes place at the intersection of visual communication design, critical fabulation, and media aesthetics. In this episode they discuss speculative design.

28-Sep-2025
The Problem of Instagram: Emerging Genres of Third Gen E-Lit

Sarah Whitcomb Laiola and Richard Snyder share their experience of cataloguing Instagram 'zine Filter for a travelling exhibition with The NEXT, the Electronic Literature Organisation's museum, library, and preservation space. Arguing that platforms are not merely tools for distribution but shape the very literariness of a work, Laiola and Snyder suggest that e-lit archival practices must evolve to recognize and account for the integral role contemporary social media platforms can play.

09-Jul-2025
Joe Tabbi Appreciations

In these edited and approved transcripts from interviews conducted by Will Luers for the ebr@30 online commemoration, Ewan Brenda, Davin Heckman, Lori Emerson, Steve Tomasula, Lai-Tze Fan, Rob Wittig, Will Luers, and Tegan Pyke reflect on how they came to know Joe Tabbi and got involved with ebr.

22-Jun-2025
A Review of Endless Intervals: Cinema, Psychology, and Semiotechnics around 1900 by Jeffrey West Kirkwood

Will Luers contributes to current debates on AI by engaging with Jeffrey West Kirkwood's Endless Intervals: Cinema, Psychology, and Semiotics. Luers examines the parallels between AI and cinema technology as "thinking machines," both structured around intervals that produce perceptual and conceptual unities. What we have, in cinema and AI no less than human cognition, "is a reevaluation of the unity of consciousness."

22-Jun-2025
A Review of Interpreting Meat

Gabriela Jarzębowska reviews Interpreting Meat by Teddy Duncan Jr. By unmasking the hidden libidinal and discursive investments in meat, Duncan urges us to imagine a different kind of relationship with animals—one grounded not in domination or guilt, but in awareness, responsibility, and a reshaping of desire itself.

22-Jun-2025
Let’s Build a City: Introducing the Living Glossary of Digital Narrative

Hannah Ackermans introduces The Living Glossary of Digital Narrative via a discussion of digital communities and unintentional acts of exclusion, highlighting the importance of a shared vocabulary for accessibility in scholarship.

22-Jun-2025
Talan Memmott Netprov Interview

Rob Wittig and Talan Memmott reminisce about their favorite Netprovs, discuss the ways improvisation on the Web can be tackled, and theorize the future possibilities of the Netprov form after a step back from the platform formerly known as Twitter.

06-Apr-2025
Off Center Episode 17: Transgressive Games and Understanding Male Gamers with Kristine Jørgensen

This time around on the Off Center podcast, Scott Rettberg is joined by Kristine Jørgensen, professor of media studies and PI at the Center for Digital Narrative. They discuss male gaming culture and transgressive games, her involvement in the Games and Transgressive Aesthetics project, and as her ongoing project Understanding Male Gamers.

02-Mar-2025
Advertising with AI – On the presentation of authorship of ChatGPT-generated books

Tuuli Hongisto explores the problems of cyborg authorship through the presentation of ChatGPT as a co-author of literary works on Amazon. Rather than shying away from admitting that an AI took part in the writing process, these authors position ChatGPT and other LLM's as authors with their own rights, rather than tools.

02-Mar-2025
Lost in The Backrooms [or How I Learned to Love the Liminal]

Experimental storyteller and digital artist Mez Breeze explores the liminal spaces of The Backrooms, a found footage web series which is based on a popular creepypasta of the same name. In doing so, Breeze confronts the feelings of alienation and predation inherent to late-stage capitalist society.

02-Mar-2025
María Mencía’s e-Poetry: A Conversation Exploring Her Work

In this conversation with Yolanda De Gregorio Robledo, e-poet María Mencía discusses her journey as an artist and scholar. In doing so, María reveals her artistic interests, the influences the electronic literature community has had on her work, and the importance of highlighting women's contributions to the field of electronic literature as a whole.

02-Mar-2025
Off Center Episode 16: Alternate Reality Games with Patrick Jagoda

Scott Rettberg talks to Patrick Jagoda—University of Chicago professor and cofounder of both the Game Changer Chicago Design Lab and the Transmedia Story Lab—about transmedia storytelling, alternate reality games, the differences in narrative design for video games and ARGs, and the role ARGs can have in a community.