publications Page 43 of 63

2004

28-Jun-2004
Notes Toward a More Pervasive Cyberdramaturgy

Jane McGonigal goes mobile with a "transformational agenda" shift for Cyberdrama.

27-Jun-2004
Critical Simulation

Theories of performance, training, and psychology explain simulation - or do they? - in the third section of First Person.

27-Jun-2004
Ian Bogost's response to Critical Simulation

Ian Bogost, the co-designer of The Howard Dean for Iowa Game (along with First Person contributor Gonzalo Frasca), deconstructs section three.

27-Jun-2004
Penny responds in turn

Simon Penny re-collects the dimensions of simulation-as-training in martial arts, football, and ballet (not to mention computer games).

27-Jun-2004
Verse in Reverse

On the occasion of the 2003 Fitzpatrick O'Dinn Award publication, Alan Sondheim asks some questions of formally constrained literature. The more strict the constraints, the more open, free, and plentiful the questions.

26-Jun-2004
Jan Van Looy responds to Penny

An Internet response to Simon Penny that separates the transfer of gaming skills from ethics.

26-Jun-2004
Representation, Enaction, and the Ethics of Simulation

Do violent games train us for violence? Drawing on social psychology and cognitive science, Simon Penny examines the "ethics of simulation."

24-Jun-2004
Academic Intent

Mark Barret cautions against reinventing the wheel in this riposte to Cyberdrama and to Janet Murray's essay.

24-Jun-2004
Julian Raul Kucklich responds

Julian Raul Kucklich points out the virtues of interdisciplinarity cooperation for ludologists.

24-Jun-2004
Videogames of the Oppressed

Gonzalo Frasca's proposal for videogames that address "critical thinking, education, tolerance, and other trivial issues."

23-Jun-2004
Schizophrenia and Narrative in Artificial Agents

Phoebe Sengers discusses the Expressivator and socially situated AI.

25-May-2004
&Now Conference Review

Late Breaking: William Gillespie, Scott Rettberg, and Rob Wittig post from Notre Dame University on the &Now festival of writers and writing.

24-May-2004
White Noise/White Heat, or Why the Postmodern Turn in Rock Music Led to Nothing but Road

Larry McCaffery reframes his 1989 essay on the "postmodern turn" in rock'n'roll music.

23-May-2004
Eskelinen responds in turn

Eskelinen can't be bothered to answer his critics.

23-May-2004
Ludology

First Person, second section: What is Ludology? Editors Pat Harrigan and Noah Wardrip-Fruin see a disciplinary shift away from ill-advised analogies toward analyses of the gaming situation itself.

22-May-2004
Diane Gromala’s response (excerpt)

Cyberpractitioner Diane Gromala celebrates virtual immersion's unsteady body-knowledge.

22-May-2004
J. Yellowlees Douglas responds

J. Yellowlees Douglas adds more titles to Eskelinen's catalog of limnal games.

22-May-2004
Moulthrop responds in turn

U.S. cybernetic pragmatisim and practical Net expertise interest Moulthrop (and his auditors) on "second thought."

22-May-2004
Towards Computer Game Studies

Literature scholars eager to understand gaming have made early inroads. Markku Eskelinen sets up serious checkpoints.

21-May-2004
Chris Crawford's response (excerpt)

Chris Crawford adduces the algorithms of games against dramatic conventions.