2003
Tim Luke takes on the business of online learning.
Marc Bousquet discusses university labor delivered in "the mode of information."
Stephanie Tripp addresses Spectres of Marx, the text featuring some of Derrida?s most detailed encounters with both historical materialism and information technology.
Junk bond swami Michael Milken jumped out of prison a few years ago and into for-profit education. Ken Saltman submits Milken's latest venture to the light of day.
How to commodify "intellectual property" when the object, a text, is made of other texts, and each reading is a re-writing? The Politics of Information, Part 3, considers the identity of event and machine.
George Landow talks with Harvey Molloy about personal projects and future Web speculations.
Urging adaptibility and breadth, Mark Poster takes issue with the niches bored by early Internet critiques.
Infiltrate, animate, dominate. Lisette Gonzales reviews Derek Pell's Little Red Book of Adobe LiveMotion.
Kembrew McLeod, fresh from having trademarked the phrase freedom of expression®, speeds through the domain name scandals of the information superhighway.
Paul Collins on collegiate content: syllabus, discussions, lectures, and all.
An essay by Tara McPherson (and a conversation with Anne-Marie Schleiner) concerning patch mutations, opensorcery, and other explainable gaming offshoots.
Part 2 of The Politics of Information, a collection that reintroduces class and materiality to the study of technocultures.
Tempering the myth of global variety, David Golumbia processes the dominance of English in digital environments - and a highly standardized English at that.
Lisa Nakamura questions Donna Haraway about race, speed, and the cyborg.
U.S. Steel chiefs and AOL-Time Warner executives span one hundred years of decimation wrapped in rhetoric. John Monberg annotates their enduring logics of expansion.
Nick Dyer-Witheford figures the place of video games in the global market, drawing on Marx's "species being" for scratch paper.
A call for (and example of) material studies of software from Matt Kirschenbaum, spurred by the Digital Arts and Culture conference, 2000.
On the imminent publication of the first alt-x critical e-book.