2017
ebr Associate Editor Lai-Tze FAN responds to Dani Spinosa's review of *llegal Literature: Toward a Disruptive Creativity,*by David S. Roh.
David Jhave Johnston responds to Theadora Walsh's review of his book Aesthetic Animism: Digital Poetry's Ontological Implications.
2016
In response to Jeanette McVicker's review of The Planetary Turn, John Bruni examines what it means to theorize a sense of the planetary.
2015
Stefan Herbrechter replies to John Bruni’s review essay, “Where do we find ourselves?” Building upon a dialogue that has developed across several manuscripts, Herbrechter pushes the discussion of critical posthumanism towards its radical implications. Not merely a new wave of theoretical fashion, Herbrechter identifies the posthuman as an intellectually necessary reframing of criticism altogether.
2013
Type enough questions, Lisa Swanstrom suggests, and "Galatea" answers Socrates' ancient call for a poetry that talks back. Using Emily Short's interactive fiction as a model, Swanstrom argues that the khora - the strange Platonic intermediary between form and copy - might serve as a guide for understanding the peculiar nature of literary interactivity itself.
2012
Kate Pullinger's response to Curtis White's "The Latest Word" ploughs ahead. She tells us that writers today may fear for the future of literature but they keep writing, they go on, they must go on.
Is 'media specific' e-lit criticism nothing but the last gasp of New Criticism and Deconstruction? Lee Konstantinou seems to think so, in this appreciation of the 'astute micro-analyses' (but critique of the theoretical basis) of Moulthrop's close reading/observation of Watchmen.
2010
Kate Pullinger thinks the Digital Fiction International Network is too hasty in dismissing e-books as "paper-under-glass texts."
2004
Chris Crawford adduces the algorithms of games against dramatic conventions.
Espen Aarseth foresees the quick end of Murray's "story-game hybrid" and suggests instead a "critical theory of games."
John Cayley replays what is literal and literary in the digital.
2003
Stuart Moulthrop complicates the idea of self-contained games.
In a letter to Eye magazine, ebr's editor, publisher, and designer respond to criticism of the website's appearance