Search results for "C_THR86_2305 Latest Study Guide 📟 Reliable C_THR86_2305 Test Sample ⌛ C_THR86_2305 Braindumps 🥈 Open [ www.pdfvce.com ] and search for [ C_THR86_2305 ] to download exam materials for free 🤲Test C_THR86_2305 Lab Questions"

Results 951 - 960 of 1053 Page 96 of 106
Sorted by: Relevance | Sort by: Date Results per-page: 10 | 20 | 50 | All

Bill Seaman’s response

[…]we speak of “metaphoric networks” one must begin to consider what relation metaphor has to computer code and the generation of computer-based media-elements. One can not underestimate the importance of metaphor in communication processes. Metaphor – A transferring to one word the sense of another, from metaphorein; meta, over and pherein, to bear. A figure of speech in which one thing is likened to another different thing by being spoken of as if it were that other; implied comparison, in which a word of phrase ordinarily and primarily used of one thing is applied to another. [ Webster’s ] This […]

Brenda Laurel’s response (excerpt)

[…]game elements” points to a reader-response-oriented view, that the narrative can be understood to be the player’s construction of what happens in an interactive session. Montfort asks why we use the word “game” as a default noun, when clearly many forms of interactive play are not games. It may be because “game” approximates the idea of “play,” which, when used as a verb, often takes “game” as its object. But the central pleasure of play, as for the audience member of a theatrical event or for the reader of fiction, depends upon the absence of serious consequences in real life. […]

New Readings

[…]reader.” This configuration, in which the reader is guilty, would seem impossible in a mystery story. For a computer game, on the other hand, it might seem to be the easiest configuration – the design of id’s Doom (Green, Petersen, and Romero 1993) being much simpler to emulate than Infocom’s Deadline (Blank 1982). Yet there is clearly something incorrect about the comparison. In what sense, after all, is the player of Doom a reader? Establishing that the Doom player is a murderer is left as an exercise for the reader. It may be that the term “reader” should not be […]

&Now Conference Review

[…]between electronic writing and print writing will eventually break down and we will simply create and study 21st Century writing, which manifests itself in different forms in multiple media. R: I agree with William and Scott. Kudos to Steve Tomasula for a great gathering! It lived up to its billing – “festival” indeed! DESIGNERS AND WRITERS Stephanie Strickland, during a discussion of teaching-for-money and art-making-for-soul and design-world-compared-with-literary-world (over gigantic bloody-rare steaks), said it best: “Designers know how to play, and they get the conceptual stuff right away.” There it is. The two points that keep me traveling back and forth […]

Satisfying Ambiguity

[…]innocent heroine from a sturdy farm in Kansas, the heart of the myth of America. Her little dog Toto digs in Miss Gulch’s garden, and that cranky neighbor brings down the full weight of her rage, hatred, and envy. Dorothy and Toto are only saved by a whirlwind flight when the tornado carries them to the land of the Emerald City (“Toto, I have a feeling we’re not in Kansas anymore”). From then on she seeks only to return to her black and white reality. After all, “There’s no place like home.” Like us, she wants answers and certainty, and […]

Public Fiction

A Response to Rone Shavers and impromptu review of Harold Jaffe’s latest book, 15 Serial Killers, latest entry in the “literature of witness.” In her work, especially in The Human Condition, Hannah Arendt makes much of the distinction between our public lives and our private lives – the place of politics and power, and the locus of comfort and love. The concept dates back at least to Aristotle, and while too much contrast can be made by polarizing concepts that are essentially conjugal, the distinction can be useful. Most contemporary mainstream American fiction dwells on our private lives. Even epic-style […]

Penny responds in turn

[…]as evidenced by the fact that such environments are being used for psychological treatment and for various types of military combat training.” Unfortunately he fails to address this central issue of my paper. “We let our children play violent computer games, which are a type of simulation. Thus we are making our children develop subconscious intuitions, training them to kill people.” Here he wades straight into the popular moralistic debate around computer games, a territory I had intentionally sought to avoid. Regrettably, Mr. Van Looy appears to have read my paper as a diatribe against first person shooters. I am […]

Feminism, Geography, and Chandra Mohanty

[…]because of the resilience of gender and racial inequalities but because of the ways in which the latest phase of global capitalism, or what Mohanty has referred to as the military/prison/cyber/corporate complex, works to re-colonize marginalized subjects in complex ways and undermine gains fought for and achieved. It seems valid, given the nature of this text, to outline Mohanty’s contributions to this body of thought that are brought together in this volume. One of Mohanty’s central endeavours has been to put issues of race and racism at the heart of feminist politics. Through detailed analyses of other people’s work as […]

Julian Raul Kucklich responds

[…]combine two sets of arguments: content and definition of the object (games are games) [and] institutional (wanting to have a discipline of one’s own and resistance to other disciplines […])” (408). When we take a closer look at these two arguments, problematic issues begin to arise: 1) The definition of games `as games’ is not only tautological and simplistic, it is also surprisingly naïve. Research as a cultural practice has always relied on regarding its objects of study as something else. Regarding matter as an accumulation of atoms, or organisms as an accumulation of cells are, after all, only metaphors […]