Search results for "critical%20code%20studies%20working%20group"

Results 561 - 570 of 1097 Page 57 of 110
Sorted by: Relevance | Sort by: Date Results per-page: 10 | 20 | 50 | All

Lucy Suchman responds (excerpt)

[…]increasingly insurmountable problems of integration for me as reader. Two larger fragments — a critical project and the account of an agent system — sit side-by-side in uneasy (dis)association. As a reader I find myself following with growing interest the unfolding narrative of schizophrenia and its implications for AI, when I’m suddenly thrown without warning, like Alice through the looking-glass, into a world of agent systems-building, motivated by that world’s characters, problems, projects, and prospects. The latter narrative becomes increasingly incomprehensible until I realize that this is not a story that can be resolved into any single, familiar frame. What […]

Mary Flanagan’s response (excerpt)

[…]collecting can be studied with intellectual ferocity. Those who look at games need to draw upon studies of communities in sociology and other areas, cognitive psychology, and studies of interaction and use patterns in fields such as industrial design and architecture… Unfortunately, calling for new language and methodologies with which to consider computer games is not the same thing as writing them. Now we begin the “dirty work” to articulate exactly what types of intersections of theories we can use to explore games. Certainly questions concerning authorship, individual and collective action, game world time, perception, and positions in between audience […]

Moving Through Me as I Move

[…]a reading experience. He says: Much of my work is lettristic in the sense that rather than working with words and extended texts, I work with individual letters. Part of my attraction to working this way is philosophical and sonical… but part of it is also out of interest in treating literary objects/material, and individual letters are quite well suited to such treatment. Individual letters are graphically more interesting than whole words… [they] take up less memory, and are thereby manipulated more quickly. And they spin nicer than words do, for instance, because of their shapes. There is more variety […]

Narrative, Interactivity, Play, and Games

[…]concepts in ways that bring insight to their interrelations, with the larger aim of providing critical tools for others who are attempting to create or study the conundrum of the game-story. Four Naughty Terms Play. Games. Narrative. Interactivity. What a motley bunch. Honestly, have you ever seen such a suspicious set of slippery and ambiguous, overused, and ill-defined terms? Indeed, they are all four in need of some discipline, just to make them sit still and behave. Before I roll up my sleeves and get to work on them, however, allow me to lay some of my cards on the […]

Attractions Around Mount St. Helens

[…]have most curiously “done” for years now is what most marks the scientists’ reports of studies at Mt. St. Helens since the eruption of 1980. What the earth has done and (we like to think reciprocally) what we have done. It is new growth out of the ashes and mineral-grained mudslides the research reports correctly measure. *** My family – we are tourists and campers. Travel is in our heads as well as all this. We’re together. *** The Pacific plate is forced under the much heavier American continental plate, this subduction generating heat and pressure enough to melt the […]

John Cayley responds in turn

[…]of binarism.” However, there is no sense in which I would care to discourage practice or serious critical engagement at any position in the fields and structures of culture. It is simply that when certain kinds of cultural production are seen to be privileged or are given the gloss of novelty, as compared with other practices, because they are characterized or instantiated as “digital,” this calls us to re-examine both the sense of this term and the implications of its usage. On the one hand, I claim, the sense is ill-defined; on the other, its use downplays existing cultural practices, […]

Adrianne Wortzel’s response

[…]elements INGESTED into the body via emerging forms of biotechnology and there are many artists working to utilize them in their art, which often becomes politicized as a result. That is to say, these aren’t simply experiments in biotechnology, they are statements about our relationship with machines, computing, and the world.   As early as 1997, in his work Time Capsule, Eduardo Kac implanted a microchip in his ankle. The microchip isa transponder…. Scanning the implant generates a low energy radio signal (125 KHz) that energizes the microchip to transmit its unique and inalterable numerical code, which is shown on […]

Margulis, Autopoiesis, Gaia

[…]breakdowns” and “leaky distinctions” are the very stuff of the postmodern, provocative, and critically productive “Cyborg Manifesto.” However, along with the intellectual liberations induced by the breakdown of “boundaries” around the human, the animal, and the machine, around the material and the semiotic, the actual and the virtual, the physical and the informatic, in the subsequent critical literature such terminal blurrings have also led to significant instances of terminological haziness. The problem that autopoiesis brings into a cyborg world is precisely that it is a theory that posits boundary production for those systems that exhibit the autopoietic form of organization […]

Stephanie Strickland’s response

[…]her work, but I think the thermodynamic-based thought of Fuller is more prominent than the chaos studies. It would be interesting to test the n0time system for sensitive dependence on initial conditions, that human input which has been so abbreviated, and in part unknowing. The other difficulty, for me, are the memes. The trouble with memes is they can’t be thought—they, rather, present themselves as units of thought. As with genes, blasts of energy must be brought to break them up. A project that interrogates the meme “clone,” not to propagate it through recombination, but to destroy it, so that […]