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Materiality and Matter and Stuff: What Electronic Texts Are Made Of

Following Katherine Hayles, Matthew Kirschenbaum agrees that materiality matters. I’ve found both sides of the exchange about what cybertext theory can and can’t do useful and stimulating. I’m grateful to ebr and the various participants. Here I want to push the discussion of “materiality,” a word used by both Markku Eskelinen and Katherine Hayles, and a word I myself have been using since I started writing about digital media in the mid-1990s. For materiality does indeed matter, as Hayles has said. This is precisely the point I make (and a phrase I use) in an article forthcoming in the journal […]
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A User’s Guide to the New Millennium

In 1993, Simon During edited the Cultural Studies Reader for Routledge, a volume that helped consolidate the then-emerging field (and Routledge’s place in it). The New Media Reader, majestically edited by Noah Wardrip-Fruin and Nick Montfort for the MIT Press, will represent an achievement of equal or greater import for the rapidly accreting field of new media and digital studies. Anyone who doubts the necessity of a “reader” for an ostensibly screen-based enterprise is missing the point: as the editors note, new media’s past is to be found among hitherto fragmented and incompatible documentary forms: “on the Web in PDF, […]

The Avant-Garde and the Question of Literature

If we take eternity to mean not infinite temporal duration but timelessness, then eternal life belongs to those who live in the present Wittgenstein, Tractatus (6.4311) It seems increasingly apparent to me that formally experimental writing is running counter to the main current of history. Whether we consider the global expanse of capitalism, the unrivaled position of the United States in international affairs, the rise of the Republican party nationally, or the worldwide audience for Hollywood film and American popular music, the general direction of the last three decades has been toward increasing consolidation of the dominant. My aim in […]
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Welcome to Baltimore

Welcome to Baltimore (aka) Charm City (colon) A Charm Bracelet of Half-Baked Delicacies or Xenophon’s Anabasis and the Collapse of the Avant Garde into Waves of Ecstasy There’s an epigraph: A motto or quotation, as at the beginning of a literary composition setting forth a theme. [Greek, epigraph, to write on] – American Heritage Dictionary of the English Language “Hey, Rock, watch me pull a rabbit out of my hat!” – Bullwinkle J. Moose The GI Bill Considered as the Indian Removal Act What brings us to Baltimore? We can thank a forward-looking piece of legislation at the end of […]

Words and Syllables

No other American writer has anatomized the madness of our culture with more prescience than Don DeLillo. With rare intuition, a novelist takes a look at the depths of the nation’s soul – imagines, magnifies, distorts, and moves on – while American reality catches up. The Bush administration’s $16 million simulation exercise in Chicago and Seattle, for the purpose of testing the emergency preparedness in the event of bio terrorism, is eerily reminiscent of the SIMUVAC episode in White Noise (1985). In DeLillo’s cultural satire, an emergency response team stages a simulated evacuation amid a real environmental disaster caused by […]

Metadiversity: On the Unavailability of Alternatives to Information

Despite its apparent global variety, the Internet is more linguistically uniform than it is linguistically diverse. Almost all Internet traffic is conducted in one of the world’s 100 or so dominant languages, and the great majority takes place in the top 10 or so languages, with English being especially dominant due, among other reasons, to its use in the Internet’s coding infrastructure. Unwritten and nonstandardized languages, which make up the majority of the world’s approximately 6,700 languages, are hardly accounted for in the structure of Internet communication. On the worldwide distribution of languages see Grimes, Ethnologue. The emphasis in today’s […]
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Sim Capital: General Intellect, World Market, Species Being, and the Video Game

Today’s headlines, “NASDAQ Drop Leads Global Market Fall,” promises a definitive answer to the question as to whether “digital cultural objects” are “assimilable within the capitalist commodity form”: “no.” This was the question posed to participants at the Special Symposium on Cybercapitalism at the Institute of Advanced Social Studies. Princeton University, USA, March 29, 2001, where this paper was first delivered. It draws on collaborative work in process on the interactive game industry with Dr. Stephen Kline and Greig de Peuter, both of Simon Fraser University. This paper also draws on recent research on the computer and video game industry […]
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Women in the Web

One of the project formats the editors solicited for this collection they described as “workplace narrative.” Not only will you read here a narrative of my workplace, my work, and my fellow workers, but also a commentary about some “working relations” narrativized within this workplace in January 2001. Telling stories, examining stories, and reshaping stories have all been essential activities in my teaching, research and professional understandings. This essay attempts to entangle and untangle stories of these sorts. Since 1986 I have been teaching university courses engaging the historical materialities and politics of writing, the contemporary meanings of which then […]

Next Generation Student Resources: A Speculative Primer

A survey of humanities research websites (and how to teach with them) by Susan Schreibman. The World Wide Web is both a source of frustration and richness for educators. It is a source of frustration in that students plagiarize from it more easily than from published texts, while they do not seem to be able to differentiate reliable from unreliable resources. Our own searches often reveal substandard source material, particularly when held in comparison with print publication. Some educators refrain from using the World Wide Web in the classroom because they feel intimidated by their students’ seemingly superior ability to […]
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Resistance Through Hypertext: ACTing UP in the Electronic Classroom

Laura Sullivan and her students explore webwriting and content provision as activist tools. Rosemary Hennessy challenges progressive academics “to return cultural studies to the fundamental category of capital” (83). To do so will mean going against the dominant tendencies within a discipline which often “produces ways of understanding that exile meaning-making and identity in the realm of culture, sheltered from any link to capital or class” and thus “reiterate[s] a cultural logic that has been one of capitalism’s most potent ideological forms” (83). My work in the electronic classroom has tried to avoid the kind of cultural studies that Hennessy […]
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The Fan’s Desire and Technopower

Whether they fret over Ziggy Stardust or the condition of posthumanity, fans and scholars share, argues Harvey Molloy, a few habits of mind. The Fan’s Desire When I teach my course in Writing and Critical Thinking, I try, like every other teacher of composition, to awaken in my students a sense that they should approach their writing as a valuable exploration of an interest, instead of as an obligatory duty that must be performed in order to complete an assignment. As a model of passionate writing, we review a number of fan sites and Web logs on the Web. The […]

The Florida Research Ensemble and the Prospects for an Electronic Humanities

In works such as Applied Grammatology, Teletheory, and Heuretics, Gregory Ulmer has rigorously advocated a shift from critical interpretation of culture to theoretically-charged cultural invention. His articulation of poststructuralist and psychoanalytic theories informs not merely a composite system of textual criticism but an expansive method of artistic creation. Ulmer’s theories of invention have vitalized his collaboration with the Florida Research Ensemble, a diverse group of artists and scholars who have worked for over ten years to counter the instrumentalist tendencies of new media. Instead of suggesting immediate ways to fix social problems, the FRE attempts to describe the psychological undercurrents […]
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A Project for a New Consultancy

Gregory Ulmer describes his current work, not as scholarship or critical writing, but as a “project for a new consultancy.” And it was partly for advice that I initially contacted Ulmer to request an interview for the electronic book review. I wanted to see whether Ulmer’s ideas about electronic literacy (“byteracy”) could be of use in designing an online review of books and media. Also, since I happened to be organizing an ebr forum around Michael Bérubé’s article, The Politics of Selling Out, I thought that Ulmer might help me to extend Bérubé’s arguments to electronic economies. I reasoned: the […]

The Revolution May Not Be Computerized

A colleague recently remarked to me, “I don’t want to write essays on paper any more. It’s so much easier to manipulate a document in hypertext. I mean, if it’s on paper, it may as well be engraved in stone.” Though I quickly pointed out the limits to this line of thinking, shuddering to imagine my graduate school thesis about comparative mimesis in eighteenth-century narratives placed on par with the acclaimed ten-part essay dictated to Moses, I began to ponder the implications of these new malleable texts in this “late age of print.” The quotation is from J. David Bolter, […]

who is michael bérubé and why is he saying these terrible things about us?

part i: macaroni and meatballs everywhere i turn these days – the new yorker, harper’s, the voice, the chronicle of higher ed., not to mention the academic presses – i seem to run into either a piece of writing by or a reference to michael bérubé, proof-positive that he’s attained academic superstar status of the kind enjoyed during the turn-of-the-eighties by andrew ross… and now i have before me yet another of bérubé’s institutionally-centered ruminations, cultural criticism and the politics of selling out… sheesh… this one reads at times like an apologia, with bérubé self-consciously quoting himself by way of […]
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A Preliminary Poetics

Introduction Interactive drama has been discussed for a number of years as a new AI-based interactive experience (Laurel 1986; Bates 1992). While there has been substantial technical progress in building believable agents (Bates, Loyall, and Reilly 1992; Blumberg 1996, Hayes-Roth, van Gent, and Huber 1996), and some technical progress in interactive plot (Weyhrauch 1997), no work has yet been completed that combines plot and character into a full-fledged dramatic experience. The game industry has been producing plot-based interactive experiences (adventure games) since the beginning of the industry, but only a few of them (such as The Last Express) begin to […]

Victoria Vesna responds

Computer games are clearly a distinct form of media, with an emerging history and place in entertainment and increasingly in the arts. At this particular juncture, there is much misunderstanding of this new genre primarily because games are played through established technologies such as televisions and computers. At the same time, games display characteristics that are, at least superficially, similar to existing media forms, which creates possibilities and confusion at the same time. The numerous recent attempts to develop games as extensions of profitable movies have resulted in abject failures and rare, weak successes. This, in my opinion, is due […]

John Cayley’s response

Stuart Moulthrop’s concerns in addressing networked and programmable ludology are strongly inflected by issues and values in the ethics and politics of “new” media, summed up for me in his reminder that “cyberspace is not a book or a moving picture but a complex virtual environment that should never be allowed to become second nature.” Inclinations such as these are heartily welcome and always salutary, especially given Mouthrop’s engaged stance and engaging literary persona, but here his chief counterpoint, Markku Eskelinen, represents a consciously theoretical approach to the game at hand. This leaves Moulthrop to speculate on mights, woulds, and […]

Card Shark and Thespis

Hypertext Fiction and Its Critics Although games, visual art, and textual experiments had long been areas of academic research, the first artistically convincing explorations of literary computing appeared in the late 1980s. It was only in these years that computers became sufficiently commonplace that a computational creation could realistically hope to find an audience. Of equal importance was the gradual acceptance of Ted Nelson’s thesis (Nelson 1976) that computers could be tools for artistic expression, for even in 1982 the title of Nelson’s Literary Machines was meant to shock and surprise. The final and critical step, first taken by an […]

Game Design as Narrative Architecture

The relationship between games and story remains a divisive question among game fans, designers, and scholars alike. At a recent academic Games Studies conference, for example, a blood feud threatened to erupt between the self-proclaimed ludologists, who wanted to see the focus shift onto the mechanics of game play, and the narratologists, who were interested in studying games alongside other storytelling media. The term “ludology” was coined by Espen Aarseth, who advocates the emergence of a new field of study, specifically focused on the study of games and game play, rather than framed through the concerns of pre-existing disciplines or […]